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lunawolf 9 月 27 日 下午 7:12
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The orders are unbalanced, underpaid, over requesting and utterly pointless!
I wasn't going to make a topic on this after leaving a comment in suggestions & feedback, but the latest round of orders broke my hesitation.
A $5 order? A $7 order? Come on! They don't even cover the 'shipping' cost. These are so unbalanced I make more money shattering everything and selling the refuse.

I've been playing 25 hours now, I'm one permit and warehouse upgrade away from finishing everything, and do you know how much wood/bricks/drywall I've sold? NONE! Every, single, order, is utterly, freaking, disgusting!

As an example
Order: 5 rare tvs $278, 11 beams 150 cm $60, 8 rare doors $445, total $783. Oh, that's not even what you get when you include the deduction for the 'shipping'... Seriously, what's the point of putting 'value' on anything if it doesn't matter?
Anything with building supplies has insane other item requirements, and this is one of the less bad of them I've gotten.
I've also seen orders with 11 pendant lamps, 5 premium TVs, and so on, only selling boards in there in batches of at most 15, drywall 11 and bricks? I've not seen an order for them once at all! And the real kick in the teeth is that just bagging the smashed debris and loading them into the recycling nets you more than the orders for way less work.

It wouldn't be so bad if we could recycle the objects and get something out of it, but no, it just gets deleted. Frankly I'm not mad, just highly disappointed. There's no point in being careful and packing stuff up or salvaging anything, it feels like an utterly pointless game mechanic at this point in time. There doesn't feel like a point in upgrading the warehouse if you're not trying to salvage anything. Smashing the houses is fun and all, but it's kind of well... boring and repetitive when that's all that counts. It could be an amazing mechanic, but right now it's kind of worthless. I expected more from a 'fully released' game tbh.

Edit: Just did a quick run of a job. took half an in game day, 18 bags of recycling at 25 dollars a bag got me 450. That's better than most of the orders and I still had time for another job that day since I wasn't wasting time dissembling and playing tetris with wonky loading of items in the truck... Orders need a serious upgrade and overhaul.
最后由 lunawolf 编辑于; 9 月 27 日 下午 8:01
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正在显示第 1 - 15 条,共 40 条留言
[WPC] Gan Chan 9 月 28 日 上午 1:27 
引用自 lunawolf
I wasn't going to make a topic on this after leaving a comment in suggestions & feedback, but the latest round of orders broke my hesitation.
A $5 order? A $7 order? Come on! They don't even cover the 'shipping' cost. These are so unbalanced I make more money shattering everything and selling the refuse.

I've been playing 25 hours now, I'm one permit and warehouse upgrade away from finishing everything, and do you know how much wood/bricks/drywall I've sold? NONE! Every, single, order, is utterly, freaking, disgusting!

As an example
Order: 5 rare tvs $278, 11 beams 150 cm $60, 8 rare doors $445, total $783. Oh, that's not even what you get when you include the deduction for the 'shipping'... Seriously, what's the point of putting 'value' on anything if it doesn't matter?
Anything with building supplies has insane other item requirements, and this is one of the less bad of them I've gotten.
I've also seen orders with 11 pendant lamps, 5 premium TVs, and so on, only selling boards in there in batches of at most 15, drywall 11 and bricks? I've not seen an order for them once at all! And the real kick in the teeth is that just bagging the smashed debris and loading them into the recycling nets you more than the orders for way less work.

It wouldn't be so bad if we could recycle the objects and get something out of it, but no, it just gets deleted. Frankly I'm not mad, just highly disappointed. There's no point in being careful and packing stuff up or salvaging anything, it feels like an utterly pointless game mechanic at this point in time. There doesn't feel like a point in upgrading the warehouse if you're not trying to salvage anything. Smashing the houses is fun and all, but it's kind of well... boring and repetitive when that's all that counts. It could be an amazing mechanic, but right now it's kind of worthless. I expected more from a 'fully released' game tbh.

Edit: Just did a quick run of a job. took half an in game day, 18 bags of recycling at 25 dollars a bag got me 450. That's better than most of the orders and I still had time for another job that day since I wasn't wasting time dissembling and playing tetris with wonky loading of items in the truck... Orders need a serious upgrade and overhaul.

Yes i can't agree more those orders are crap.

Poor customers shouldn't demand premium ware in first place or rare.

Normal customers can demand sometimes rare.

Quality customers can demand more often rare and sometimes premium

High quality customers starting with rare and can demand premium.

Rich customers premium only.

thats how i would settle this.
I just started ignoring poor customers unless I just have an overstock of what they are wanting. Might need to start applying that to normal as well.
kalf_k 9 月 28 日 上午 3:59 
its 5 clicks on the PC alone to finish a single order. not even talking about the tetris game, grabbing the stuff in the warehouse, salvaging items from the houses and transporting them back.
Its a shame, but if you want to progress, just take the cheapest car, drive to the house, do the tasks and drive back. dont even bother opening the back of your van. its a waste of time - unfortunatly. reduces the game to a very simplistic repetetive chore. sad
[WPC] Gan Chan 9 月 28 日 上午 4:25 
引用自 kalf_k
its 5 clicks on the PC alone to finish a single order. not even talking about the tetris game, grabbing the stuff in the warehouse, salvaging items from the houses and transporting them back.
Its a shame, but if you want to progress, just take the cheapest car, drive to the house, do the tasks and drive back. dont even bother opening the back of your van. its a waste of time - unfortunatly. reduces the game to a very simplistic repetetive chore. sad

The tetris part is not such a big problem for my taste i like it i just wish you could just turn the packages or the doors a bit better.

But the rest yea it is rare to get a good paying order i became pretty picky and destroy the rest which is more worth then disassembling the stuff and sell it.
teebodk 9 月 28 日 上午 7:44 
On a few occasions, I've done incomplete orders if they contained valuable items or stuff I wanted to get rid off. I just ignore what I don't have and give them the rest and get my pay. May hurt my rep a bit, but sometimes the income is more important.
modernevil 9 月 28 日 上午 11:02 
This is my main concern. Coming from SGS2, I really enjoyed carefully and methodically taking apart every element of every ship and recovering 100% of the components to be recycled. Coming from a family where three generations of us have literally worked in building deconstruction, carefully disassembling every appliance, fixture, window, wall panel, stud, conduit, et cetera, et cetera, warehousing and recycling (stuff like nails, or things broken before we arrived), reselling, or re-using (we also did construction) every single thing, I was really looking forward to being able to do a simplified/simulated version of the same. All the mechanics are there. But they aren't balanced.

The rate at which orders can even feasibly move items from your warehouse, and the size of the warehouse, means carefully breaking down houses with an absolute minimum of lost materials is effectively off the table. That feeling of walking up to a huge ship, stripping it down piece by piece (to the mud) without destroying any components, and selling off half a million metric tons of recovered materials at the end is just ... not here.

The current systems seem to be driving the player toward the experience of playing a Demolition Simulator rather than a Deconstruction Simulator, since they push you to demolish *almost everything* and ignore deconstruction for everything the customer didn't specifically request.
Duke Flapjack 9 月 28 日 上午 11:11 
Orders needs to be reworked to not be the default for selling. It should be there for "special" orders that give a premium for satisfying them, but otherwise stuff you have should be able to be sold one piece at a time off of an "online marketplace" like ebay or whatnot. Picking stuff up is just a hassle because I have no idea whether anybody will ever actually WANT this stuff. I currently have about four premium tables I picked up on my second or third contract that have been sitting in the warehouse for days because nobody wants the stupid things.

Support hardware is absolutely a great example. I have SO FEW orders for boards or wallboard or bricks (and the handful of brick orders I've seen have been like $500 for EIGHT pallets) so there currently is absolutely no point to actually being meticulous.
最后由 Duke Flapjack 编辑于; 9 月 28 日 上午 11:12
Revannia 9 月 28 日 下午 2:35 
I don't get why the offers are so far below the items value - like less than 50%. Perhaps if they were from a water or fire damaged house the offers would make sense, but all the items are treated the same regardless of the condition of the house.

I'd like items to be labeled damaged, if they're shown as such in the house, and for us to be able to buy a repair bench to fix them. But only if the baseline offers are fixed first.

I also like the idea of being able to sell things individually by listing them ourselves since most of the requests we get want things I don't have and usually can't be found on the current job.

I get that we get the items for free but if you're going to make scanning them a feature the value in the scanner should actually mean something.
mi62_reed1 9 月 28 日 下午 5:54 
Need the ability to store multiple orders and Call a courier when we actually ready to load. ive seen a number of high quantity orders that i could fulfill over time if i could store them or hold them in list. but they leave by days end. Building Mats need higher flow out including having a custom Truck that appears apart of order to carry the load like the warehouse storage. also allow a base salvage price on item we put in recycle area so can get rid of unmoving items such as common items. or possibly a Shedder to turn into waste.
Tahnval 9 月 28 日 下午 7:16 
引用自 Duke Flapjack
Orders needs to be reworked to not be the default for selling. It should be there for "special" orders that give a premium for satisfying them, but otherwise stuff you have should be able to be sold one piece at a time off of an "online marketplace" like ebay or whatnot. [,,]

I think this would be the best solution. It would give players more of a choice.

I kind of like the meticulous taking apart of items. I don't like spending ages trying to fit items into a vehicle, but now that I've bought the biggest vehicle that's much less of an issue (I went from the starter van to the $15K box lorry).

What I now have is a warehouse full of racks of stuff lining the walls and pallets of stuff covering the floor and no way of selling them faster than I can get them (apart from boxes of small items - those sell well enough) and the knowledge that I'd be better off smashing everything and selling the scrap. There's good money in scrap in this game and it's easy and guaranteed. But I'd be fine with selling retrieved items on an ingame "online" marketplace and getting much less than stated value for them.

On top of that, I think that the order system has a bad UI anyway. You can't scroll through orders - you have to scroll and click each order one at a time. Your stock inventory system obviously interfaces with the ordering system, since it tells you if you have items for an order in stock. So why can't you sort the orders on the basis of which ones you can fulfill, then which ones you can partially fulfill?
最后由 Tahnval 编辑于; 9 月 28 日 下午 7:19
theshadowotter 9 月 28 日 下午 7:39 
i agree with this post. i'd like to sell the items individually instead of relying on orders where i have no clue what i'll need or how much i'll need of an item. i got tons of planks that i can't get rid of due to no one buying them or orders that do ask for them also ask for a bunch of other stuff i don't have. i hate checking on orders to make room for another job only to find that none of the orders ask for the stuff i got.

would like it if the orders took into account what you have and ask for those items. i mean your computer has a stock section to check on what you have in your warehouse, so the people buying stuff from you should be able to see the stock as well.
Shawn 9 月 29 日 上午 1:39 
引用自 modernevil
This is my main concern. Coming from SGS2, I really enjoyed carefully and methodically taking apart every element of every ship and recovering 100% of the components to be recycled. Coming from a family where three generations of us have literally worked in building deconstruction, carefully disassembling every appliance, fixture, window, wall panel, stud, conduit, et cetera, et cetera, warehousing and recycling (stuff like nails, or things broken before we arrived), reselling, or re-using (we also did construction) every single thing, I was really looking forward to being able to do a simplified/simulated version of the same. All the mechanics are there. But they aren't balanced.

The rate at which orders can even feasibly move items from your warehouse, and the size of the warehouse, means carefully breaking down houses with an absolute minimum of lost materials is effectively off the table. That feeling of walking up to a huge ship, stripping it down piece by piece (to the mud) without destroying any components, and selling off half a million metric tons of recovered materials at the end is just ... not here.

The current systems seem to be driving the player toward the experience of playing a Demolition Simulator rather than a Deconstruction Simulator, since they push you to demolish *almost everything* and ignore deconstruction for everything the customer didn't specifically request.
I played the demo and when I saw the warehouse that looks like a big box retail store with doors, windows bricks, etc I thought I’d be carefully salvaging as much as possible

Instead after a few hours of playing I’ve reached the same conclusion as OP… the real money is in nuking the house and bagging up the mess.

It’s really disappointing. I hope they have plans to address this.
Stoney3K 9 月 29 日 上午 3:24 
引用自 Shawn
引用自 modernevil
The current systems seem to be driving the player toward the experience of playing a Demolition Simulator rather than a Deconstruction Simulator, since they push you to demolish *almost everything* and ignore deconstruction for everything the customer didn't specifically request.
I played the demo and when I saw the warehouse that looks like a big box retail store with doors, windows bricks, etc I thought I’d be carefully salvaging as much as possible

Instead after a few hours of playing I’ve reached the same conclusion as OP… the real money is in nuking the house and bagging up the mess.

It’s really disappointing. I hope they have plans to address this.

I kind of agree with that. If they want to focus on "dismantling is not destruction" like what's mentioned in the tutorial, there needs to be more incentive to stash lots of stuff and be able to sell it, and more penalty for leaving a mess.

Right now you can do a lot of missions by loading up the items that are required in the mission, wrecking ball the house and scram. There's no penalty for leaving a pile of rubble, you will get the full contract payout, only missing out on the cleanup bonus.

It would be a lot more challenging and fun to have large orders of building materials (beams, planks, drywalls, common furniture, etc.) that remain outstanding so you need to take more materials from the site. Maybe then the game also turns a little into Hardware Store Simulator, but I don't think that's a big deal and it could be part of the game's goal.

The way the orders work now also means the "value" on the scanner is kind of meaningless, so either don't display it or allow us to sell the items based on that value.
最后由 Stoney3K 编辑于; 9 月 29 日 上午 3:32
You can overfill the order of the item they want and go past 100% satisfied rate. get extra money. stockpile doors. they want 1 they get to pay for all 20 i give them,. lol
Rowgue 9 月 29 日 上午 11:07 
I've done plenty of decent paying orders that weren't ridiculous. Plenty of $225 - $750 orders for a handful of items with quantities of 2 or less.

The problem with orders is that they seem to be completely randomly generated with no logical boundaries. You get lots of orders that are calling for totally insane amounts of disassembled items that you have very limited ability to store meaningful amounts of. You also get orders paying almost nothing that are calling for crazy amounts of and/or high tier items. There seems to be no rhyme or reason to what the order pays in comparison to what items it's calling for. There needs to be some semblance of sense to it, and orders that call for large quantities of building supplies should not also be calling for TVs and sofas etc.
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发帖日期: 9 月 27 日 下午 7:12
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