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报告翻译问题


Please report factually
Allowing for 24 hour availability does allow people to swap out in those 8-16 slots, and I could see up to 100 players sharing the server comfortably, with rule following. 100 players is sufficient for factions, though an external message board may need to exist to facilitate faction communication over a 24 hour time period. I'd probably expect the player count to be limited to 30, for moderation purposes. And perhaps also restricted to general time zones (ping) and work schedules (hours).
Star Trek, however, is generally more of a crew focused game. Captain, Helmsman, Engineer, Medic. Star Trek is about collaboration.
I've been keeping my eye on Artemis as the ultimate Trekkie video game, and hoping to be able to afford a bunch of Microsoft Surface or Microsoft Studio tablets that can run the individual consoles with a touch screen.
https://psteamproxy.yuanyoumao.com/app/247350/Artemis_Spaceship_Bridge_Simulator/
Space Engineers is another great option, I typically imagine something in the vein of Captain Jack's YouTube channel, with the "Frontier" or "Colony Battlegrounds" series.
https://www.youtube.com/@CaptainJack/playlists
Other factions?
Space Engineers isn't Star Trek Online. I'm wondering if this line in the "ad", in a game where any player can create their own faction, might be sending confusing mixed messages?
Are they factions, or starship crews? What would a small fleet of "Starfleet" faction ships be called?
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I generally associate the House of Duras with the TNG era 24th-25th Centuries (The Next Generation, Deep Space Nine, Voyager, Prodigy, Picard, Star Trek Online). During that time, the Terran faction are more closely aligned with the humans of the main universe. The Terran Empire having been overthrown, the humans are now resistance fighters.
A server where you are the Terrans of the Mirror Universe, might play well to Space Engineer's strengths.
"House of Duras" is obviously the alien "Klingon" Faction. The Klingon Empire ruled the Mirror Universe as of the last known encounter in Deep Space Nine. My working memory of the Mirror Universe's deviation prior to Discovery's later seasons is weak (Yes, I am a Trekkie, why do you ask?), but I'm assuming if a breach remains possible that the Quadrant has not radically shifted from the Deep Space Nine era.
So we have most of the main factions Romulan, Klingon, Federation, Ferengi, Dominon,
The Borg and Terrans are currently our "NPC" threat, under the main factions we have smaller factions such as with in the federation Theres the UFP(Miners, Builders etc) and starfleet
The post Kelvin era Romulans, following the destruction of Hobus and subsequently Romulus, are a faction I could see serving under the other main factions. Something closer to the Ferengi, than a proper empire.
The Dominion, Borg, and Federation are the primary empires. Each one controlling nearly an entire quadrant of the galaxy. The Mirror Klingon empire, which supplants the Federation in the "Alpha Quadrant" of the TNG/DS9 era Mirror Universe, could elevate the main reality Klingon empire should the houses align their purpose. This would provide a fourth empire for a four quadrant division.
If you're primary "villain" is the Terran Empire, perhaps the 23rd Century Terran Empire, then is it wise to advertise the other factions? Do you have mods with skins and character models, beyond the default human skin of Space Engineers?
I would expect a story arc/lore scenario with an emphasis on the Terran Empire to have two factions, the "Prime Universe" and the "Mirror Universe". Role playing may allow for individual characters cast in the different factions of the Star Trek universe, but the game would conceptually be centered around the two factions, ala Player and Enemy (PvE).
The Borg would be an element, but I would reckon you'd have to have an idea in lore about which is the "dominant" entity of the faction. In a Terran/Borg faction civil war, who would win? I suppose it doesn't have to be disclosed or answered, and maybe I'm overthinking it. Simply the possibility of the "enemy" faction splintering could enrich the lore.
Star Trek's scale regarding factions and alliances is colossally oversized for Space Engineers. Such might work for Random Encounters and world building, but for the purposes of actual player interactions is,...
Space Engineers lays a foundation of a sandbox that allows the players to create their own factions. On a lore server, should that be disallowed?