Space Engineers

Space Engineers

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What does this mean? It caused a crash (not on load)
73129 at Sandbox.Game.Weapons.MyWeaponPropertiesWrapper.get_RecoilResetTimeMilliseconds()
73130: at Sandbox.Game.Weapons.MyAutomaticRifleGun.AnimateRecoil()
73131: at Sandbox.Game.Weapons.MyAutomaticRifleGun.UpdateAfterSimulation()
73132 at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.UpdateAfterSimulation()
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TK_Over50 6 月 4 日 下午 6:43 
**WARNING!**
Script for MyObjectBuilder_AutomaticRifle is using the obsolete MyEntityComponentDescriptor overload!
You must use the 3 parameter overload to properly register script updates!
This script will most likely not work as intended!
**WARNING!**


How do I fix this???
TK_Over50 6 月 4 日 下午 7:19 
Exception: System.NullReferenceException: Object reference not set to an instance of an object.
at Sandbox.Game.Weapons.MyWeaponPropertiesWrapper.get_RecoilResetTimeMilliseconds()
at Sandbox.Game.Weapons.MyAutomaticRifleGun.AnimateRecoil()
at Sandbox.Game.Weapons.MyAutomaticRifleGun.UpdateAfterSimulation()
at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.UpdateAfterSimulation()
at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.DispatchAfterSimulation()
at Sandbox.Game.Entities.MyEntities.UpdateAfterSimulation()
at Sandbox.Game.World.MySector.UpdateAfterSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
TK_Over50 6 月 6 日 下午 2:48 
*Fixed* Bad weapon mod Removed from world.
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