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Caution when removing Mods, some Mods replace/delete important code lines in the save files that are not added back in when removing the Mod, doing so can end up with popup message saying the world is corrupt.
Follow what we all do after a game update to pinpoint the Mods that are not compatible but keep in mind removing Mods can get worst so always Blueprint your creations so you can paste in new created world when your Modded save is corrupted.
How to test a world or find broken/conflicting Mods :
1 - Select your save.
2 - Click the "Save as" button on the left.
3 - Change the save name to create a *copy.
4 - Withdraw or add one Mod at a time in the copy.
5 - Report to the Mod author (on WS item page) when broken Mod found so he can fix/update his Mod, always very kind to let them know.
*copy
Never test with your original save, better create a copy and fix the original save when solution found in the copy, this way you will not mess up your save.
Ref.:
Forum/Community workaround(s) Pin 📌
https://psteamcommunity.yuanyoumao.com/app/244850/discussions/6/3464975177698306889/