Space Engineers

Space Engineers

查看统计:
Suggestion: Space Engineers Online
If Keen were to make to make a more robust server system for Space Engineers / Space Engineers 2, that could support more star systems, support more block types, and handle more people, but required paying a monthly fee to play on the server, I'd pay.
< >
正在显示第 1 - 7 条,共 7 条留言
Fives5555 10 月 7 日 下午 7:50 
Not possible with SE1. SE2 is possible, but why? Why make the multiplayer paywalled? If you want that, there are private servers in SE1 hosted by the community.
最后由 Fives5555 编辑于; 10 月 7 日 下午 7:50
Kreeg 10 月 8 日 上午 12:12 
Its not that kind of game, and would be incredibly pointless to make a Subscription-based MMO system out of SE let alone just for Multiplayer.
That would be akin to closing out the Multiplayer functionality of MC, so you could host 1 server, It is counter-productive.
casualsailor 10 月 10 日 下午 1:44 
Most people come to this type of conclusion. SE is a wonderful sandbox. But just like an actual sandbox it has limited value when it comes to gameplay.

You can build sand castles all day but in the end all you can do is wipe the sand clean and start again.

So is it with SE, you can build and build and build. But there's not an actual game here.

You can try to make a challenge out of "Survival" mode but an experienced player goes from survival to thriving in a very short time. Then you are just grinding for material with which to build.

From my own experience playing on PvP servers in the long ago past there are few willing to spend 60 hours gathering and building their first warship. And fewer still, after losing all that work in the first 60 seconds of battle, are willing to repeat the effort.

TL;DR A sandbox is like a toy and while you can play games using toys a toy is not itself a game.
最后由 casualsailor 编辑于; 10 月 10 日 下午 1:46
herrschaftg35 10 月 12 日 上午 10:15 
How about no. This push for subscriptions rather than the ownership of a game is just one of the many negative aspects of the gaming industry.
Kehvan007 10 月 25 日 下午 8:57 
引用自 Fives5555
Not possible with SE1. SE2 is possible, but why? Why make the multiplayer paywalled? If you want that, there are private servers in SE1 hosted by the community.
Multiplayer wouldn't be pay walled. It would be a whole new game mode with multiple, persistent star systems where players have the ability to travel between these star systems.
Kehvan007 10 月 25 日 下午 8:59 
引用自 Kreeg
Its not that kind of game, and would be incredibly pointless to make a Subscription-based MMO system out of SE let alone just for Multiplayer.
That would be akin to closing out the Multiplayer functionality of MC, so you could host 1 server, It is counter-productive.
No, I wouldn't want current multiplayer games eliminated. I'd want this in addition to what currently exists.
Kehvan007 10 月 25 日 下午 9:02 
引用自 casualsailor
Most people come to this type of conclusion. SE is a wonderful sandbox. But just like an actual sandbox it has limited value when it comes to gameplay.

You can build sand castles all day but in the end all you can do is wipe the sand clean and start again.

So is it with SE, you can build and build and build. But there's not an actual game here.

You can try to make a challenge out of "Survival" mode but an experienced player goes from survival to thriving in a very short time. Then you are just grinding for material with which to build.

From my own experience playing on PvP servers in the long ago past there are few willing to spend 60 hours gathering and building their first warship. And fewer still, after losing all that work in the first 60 seconds of battle, are willing to repeat the effort.

TL;DR A sandbox is like a toy and while you can play games using toys a toy is not itself a game.
Totally agree with all your points. Space Engineer scratches an itch for me, but it feels incomplete, because I know this game could be so much more.
< >
正在显示第 1 - 7 条,共 7 条留言
每页显示数: 1530 50