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edit: reading it later, thats not really correct... but point stands that the mouse lags is strongly connected to games performance.
If you don't use CM+CSP, start.
If you use CSP already, try messing around with settings.
Anything that helps with making the game run smoother can help with mouse. That extends to stuff like PC power settings and background applications, as well as specific mods/apps(!)/csp effects used.
toxic ♥♥♥♥♥♥♥.
Mouse steering whas a staple on simulators for many years, in LFS people comfortably were doing world records on it. And AC is only small steap ahead of it. If not for the acceleration issues, it would be preffered control method over gamepads.
Tl:dr - a casual gamer/racer should plump for F1 or Dirt/Grid and xbox controller. Simulators are not strictly speaking games.
Preface: all the opinions below are based on years of racing games from Playstation 1 era onwards. I have edited out anything irrelevant to my points. I also don't drive a real car. Never have, never will.
Wheel is not necessary for casual gamers and casual games but when racing a simulator, like AC or Gran Turismo, a wheel is preferable to a control pad. This is just the way it is. There is a feeling you get when using a wheel that changes your entire driving approach. There's a weight to it.
But then I would not recommend a simulator like AC for a casual gamer. It is not a casual game. If you want a more casual experience get Grid. Or Dirt. Or Burnout.
A control pad is preferable to mouse and keyboard for any driving game, be it a simulator or an arcade experience. Dirt Rally or Gran Turismo. While it cannot replicate the actual wheel experience, you can feather your controls to a certain degree. It's not the digital on/off of a keyboard.
I can even list a hierarchy of which pads I have used to varying success.
1) Xbox 360 or Xbox One controller - the length of the "trigger spring throw" (the distance the trigger moves from being unloaded to fully loaded) is good enough to use throttle feathering techniques, left foot braking. If I had to pick a controller, this might be my first choice.
2) Steam controller - interesting beast to use for racing because of the trigger spring throw length and the "two stage triggers". Also, like the Sony Dualshock controllers from DS3 onward - gyroscopic controls. I have raced a small number of F1 races (full weekend) using the gyroscope for steering. That was weird but also kind of good fun. Also has the inherent bonus of an analog control method of the triggers, like the xbox.
3) Any Sony DS controller - the trigger throw of R2 and L2 is pretty short, but sensitive. However Gran Turismo 1, 2, 3, 4, 5 and 6, all allow you to map your accelerate and brake to the right analog stick. This isn't ideal as left foot braking techniques aren't possible with the "forwards goes faster, backwards goes slower" right analog stick configuration. However the balance of the analogue sticks are subtly better for driving than the Xbox controller. It's a thumb balance thing. And it's very subtle.
A brief anecdote: I have a favourite track on Dirt Rally, a rallycross circuit called Lydden Hill, England. When playing using a controller I was getting a best lap of around 44 seconds. When I finally sorted it to use my wheel for racing, I managed a best lap of about 39 seconds. Bearing in mind that the circuit is about a mile long and a race is anywhere from 4 to 8 laps. A five second delta around 1 mile lap is nothing to be sniffed at.
Another brief anecdote: - my audio recording software supports using a "qwerty" keyboard for playing in piano keyboard parts. It isn't the best playing experience.
Just because it it supported doesn't mean its is the most effective or the best approach.