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报告翻译问题


Isn't this a lot of the unofficial patch stuff?
I am sorta curious to know what the changes for this are too.... from a little testing, it mostly seems like it prevents you from maintaining an altitude above 10km without additional thrust, and makes it impossible for aircraft with less than a 1:1 thrust to weight ratio to point straight up without losing airspeed at full throttle.
From what I've seen in other games that have added Steam Workshop post-launch, this is not the case; Steam isn't taking time to activate it or anything. Workshop should already be accessible to us.
as for the zoom climb and new stall mechanic.
Well in the past update when I reached to the virtual ceiling of each aircraft. the aircraft would pitch immediately down making it impossible to climb higher than that.
Now there isn't any imaginary ceiling. As you climb so the stall speed rises, demanding you to go faster if you don't want to stall. At the same time after certain point the engines start to lose power making it impossible to go faster than the stall speed.
this also makes the dogfights in altitude less about fur balls and more like it and runs. at 10km altitude the stall speed for some aircraft is around 900 km/h.
as for zoom climb, is the ability to reach higher altitudes that are not normally be possible for the aircraft. for example the F-15 can reach almost the 30km altitude.
The trick is simple, you have to climb with full thrust in an angle that optimizes the loss of energy. too steep and you loss a lot of energy in climbing, but it lower angle you will be more dependent of the aerodynamics and air density and by result more susceptible to the stall effect
Is it possible for the engine power loss to maybe eventually become an engine sweet spot? Where above or below the engine isn't performing optimally
EDIT: nvm I'm dumb
EDIT 2: No nevermind, it still doesn't work.
The process is simple, create a folder in your drive, for example "MyNewSkin".
in that folder create the folder structure for the content you want to make.
as an example, let's say you have a A-10A and a F-14A skin.
that becomes:
...\MyNewSkin\Objects\Airplane\A-10A
...\MyNewSkin\Objects\Airplane\F-14A
in both folders add just the needed files for those skins.
then just open the editor and pick the MyNewSkin folder.