Jon Shafer's At the Gates

Jon Shafer's At the Gates

malberg 2019 年 1 月 28 日 上午 11:20
Food consumption.. what am i missing ?
tooltip says 0.2 food per clan i got 19 clans so i should consume 3.8 food per turn and as i am producing 8+ wheat per turn all should be fine ..
yet the tooltip says am consuming 36 food per turn for my clans....is this a bug ?
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athelasloraiel 2019 年 1 月 28 日 下午 12:19 
Isnt there per family per clan. U miss a few multipliers?
Harry 2019 年 1 月 28 日 下午 1:29 
Athelastoraiel is correct. Consumption is per family; each clan starts out as 1 family and grows thereafter. While the family provides a bit (5%) bonus to production, it's mostly designed to be negative on your economy in the form as additional food consumption.
clayffo 2019 年 1 月 28 日 下午 1:43 
the food system is broken at the moment. It's on Jon's "to do" list. It get's more ridiculous late game if you have a butcher and meat smoker. I am producing +1800 food/ turn and the camp is eating 261.3 food / turn. 96.88% of food is going to spoilage.
最后由 clayffo 编辑于; 2019 年 1 月 28 日 下午 1:53
malberg 2019 年 1 月 28 日 下午 1:49 
allright thank you guys :)
Jon Shafer  [开发者] 2019 年 1 月 29 日 上午 8:43 
I'm probably going to significantly redo food in v1.2 or v1.3, so stay tuned. The stored turns are a nice shorthand for seeing how much time you have left, but it results in a really fragile design. Might be best to just go with a full stockpile system and treat food like everything else.

- Jon
malberg 2019 年 1 月 29 日 上午 8:52 
Thank you for your answer Jon
Smokerunner 2019 年 2 月 27 日 上午 8:05 
As a new player it is pretty challenging to handle food in the early game. I actually look forward to the day when I actually have a surplus.
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