Jon Shafer's At the Gates

Jon Shafer's At the Gates

Alien-47 2019 年 1 月 27 日 上午 4:24
Captured clans as bakers, glas-makers and such
It's hard to track the exact math, but I have a feeling that when you train a captured clan to work in a profession that gives bonuses to other (like bakers, glas-makers, tillers), they give the full bonus. It seems like a good way to bypass the penalty.

Can anyone confirm that? Is that intended and will remain in the game?
最后由 Alien-47 编辑于; 2019 年 1 月 27 日 上午 5:32
引用自 DukeOfLight:
yes, you can add them in proffesions that says ,,give half" bonus, you will not have the penalty of 50%.
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athelasloraiel 2019 年 1 月 27 日 上午 4:27 
What penalty? They dont have any modifiers at least they didnt before.
Alien-47 2019 年 1 月 27 日 上午 4:38 
引用自 athelasloraiel
What penalty? They dont have any modifiers at least they didnt before.
Captured clans have 50% penalty to resource production. I'm trying to find out what types or 'resources' are affected. Gathering, working in structures, converting resources is definitely affected. So my next idea is bonuses to other professions
athelasloraiel 2019 年 1 月 27 日 上午 6:10 
I havent noticed those penalties in other professions that dont do resources.
该讨论串的作者已表示此帖子解答了原先的主题。
DukeOfLight 2019 年 1 月 27 日 上午 8:00 
yes, you can add them in proffesions that says ,,give half" bonus, you will not have the penalty of 50%.
DukeOfLight 2019 年 1 月 27 日 上午 8:00 
when you have 42 clans there is a need for a clan viewer.
Fishchisel 2019 年 1 月 27 日 下午 2:46 
You can also make them apprentices for full bonuses. This seems more roleplay-appropriate to me as they're basically slaves.
Vundal 2019 年 1 月 27 日 下午 3:22 
Its a very silly system and should be removed or we should be allowed to remove the "captured" trait. Its another reason its rediculous that you cannot destroy (remove from map) a settlement
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