Jon Shafer's At the Gates

Jon Shafer's At the Gates

ddooggss 2019 年 1 月 26 日 上午 9:41
Healing
The game is really fun so far, but I cannot figure out -- how do you heal troops?

I take my 70% health archer back to the settlement, and I have oil and cloth. But no button for healing, and leaving him there doesn't seem to do it.
最后由 ddooggss 编辑于; 2019 年 1 月 26 日 上午 9:42
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正在显示第 1 - 15 条,共 18 条留言
athelasloraiel 2019 年 1 月 26 日 下午 12:40 
There was option in the selected unit.
xtrÖm 2019 年 1 月 26 日 下午 1:11 
It's a bit confusing IMO, but the unit cannot be in the camp (I think), so you have to click "Leave" and then select them on the map, and the heal button should be there
sortulf 2019 年 1 月 26 日 下午 1:54 
Also worth noting that retraining a clan heals it.
Jon Shafer  [开发者] 2019 年 1 月 28 日 下午 12:11 
Think I'm going to change this so that you can Heal whenever fully Dug In instead. Should be more clear and less tedious.

- Jon
athelasloraiel 2019 年 1 月 28 日 下午 12:16 
Pls make it so if materials are available and within borders/healer present.
Medway 2019 年 2 月 3 日 上午 8:34 
Do units heal when changing professions? I had one at 40% and when I gave it a new profession it was back at 100%.
Dr Duh 2019 年 2 月 3 日 下午 2:48 
引用自 Medway
Do units heal when changing professions? I had one at 40% and when I gave it a new profession it was back at 100%.
I've seen someone else report this, and I suppose it's a bug - but I'd just as soon leave it as a 'feature' since I don't see it as being that cheap. To retrain any of your warrior types you're going to have to spend weapons again and training time (incl. opportunity cost).
Medway 2019 年 2 月 4 日 上午 6:02 
引用自 Dr Duh
引用自 Medway
Do units heal when changing professions? I had one at 40% and when I gave it a new profession it was back at 100%.
I've seen someone else report this, and I suppose it's a bug - but I'd just as soon leave it as a 'feature' since I don't see it as being that cheap. To retrain any of your warrior types you're going to have to spend weapons again and training time (incl. opportunity cost).

I was thinking the same, seemed like a fair bonus.
shreck85236 2019 年 2 月 4 日 下午 5:38 
Also keep a eye out for mineral springs ( not sure if on every map ) armies heal when next to them
afrocigar 2019 年 2 月 4 日 下午 8:26 
Yes for dugin healing! Really like the game so far. It's taken me 4 starts to figure out what I'm doing. I like how I have to survey my surroundings and plan accordingly.
Medway 2019 年 2 月 5 日 上午 3:43 
引用自 afrocigar
Yes for dugin healing! Really like the game so far. It's taken me 4 starts to figure out what I'm doing. I like how I have to survey my surroundings and plan accordingly.

You can heal dug in too?
Medway 2019 年 2 月 5 日 上午 3:43 
引用自 shreck85236
Also keep a eye out for mineral springs ( not sure if on every map ) armies heal when next to them

Interesting, thanks will do.
afrocigar 2019 年 2 月 5 日 上午 5:41 
引用自 Medway
引用自 afrocigar
Yes for dugin healing! Really like the game so far. It's taken me 4 starts to figure out what I'm doing. I like how I have to survey my surroundings and plan accordingly.

You can heal dug in too?

Not yet, he says he will add it
Medway 2019 年 2 月 5 日 上午 10:21 
引用自 afrocigar
引用自 Medway

You can heal dug in too?

Not yet, he says he will add it

Thanks sorry missed that.
clayffo 2019 年 2 月 5 日 上午 11:28 
I’m more inclined for adding the building of forts ( like the ai can do) and offer healing and other devices there. It’s too easy to do a heal anywhere
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