Jon Shafer's At the Gates

Jon Shafer's At the Gates

WarMaster GoreHowl 2019 年 1 月 24 日 上午 1:57
How to repair pillaged farm???
killed bandits.. drove them off... have ample supply of wood and stone... can't repair it? its even in my territory
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athelasloraiel 2019 年 1 月 24 日 上午 8:10 
I wonder too
Jon Shafer  [开发者] 2019 年 1 月 24 日 上午 8:12 
Hmmm. Should be a repair action. Will look into it.

- Jon
WarMaster GoreHowl 2019 年 1 月 24 日 下午 2:34 
thanks! there isn't for nay building ive captured!
McLenwe 2019 年 1 月 25 日 上午 2:42 
While we are on the topic of bilding repair: Does the neutral faction repair their pillaged buildings? I found a pillaged farm from the neutral faction in my playthrough and it doesn´t seem to repair. I can´t interact with it in any way. (conquer, pillage or repair it myself) It just sits there with a clan inside.
最后由 McLenwe 编辑于; 2019 年 1 月 25 日 上午 2:43
Jon Shafer  [开发者] 2019 年 1 月 25 日 上午 9:10 
Yeah, it's a bit odd. Once neutral structures run out they kind of just sit there. Making them last forever also feels weird though.

Any ideas guys?

- Jon
WarMaster GoreHowl 2019 年 1 月 25 日 下午 10:02 
nuetrals shouldn't use resources imo....the reward for attacking them and clearing them should be the resource they were sitting on, i came across like 3 farms, 2 mines and two other random tile improvements nuetrals had that all connected to each other and I was like" ♥♥♥♥ i wish i could build a guard tower there and settle those"
Drakolus 2019 年 1 月 25 日 下午 10:34 
Maybe when a neutral farm/building becomes useless/abandoned it gives some kind of "forgotten resources" bonus like the towns do when you run an explorer over them?
Dreamyr 2019 年 1 月 25 日 下午 11:47 
I would like to see a upgrade option for buildings. Right now as far as I know you decided to build a farm on that nice big wheat field you've basically destroyed it. You abandon the structure it destroys the wheat field whether you let it run out or not.

Something else I've had a problem with was abandoning a captured building and it taking a huge chunk out of my zone of control. I tried upgrading my outpost to expand its zone but that didn't restore it either. I can't recall whether or not I captured the buildings before or after I had built the outpost. I also haven't tested it with buildings I've built.
Wildzwerg 2019 年 1 月 26 日 上午 4:56 
I think you should be able to destroy forgotten buildings...or pillaged farms. I attacked 3 of the other tribes and
1. i have to sit with at least one unit in their settlement so that they do not return...is that supposed to be like that?
2. they all have at least 1 pillaged structure that i cannot get rid of, because they do not repair it. so they have some tiles i would really like to get for resources...but my watchtower does not get me those tiles... i even cannot attack those pillaged structures (with armies of the enemy inside of it).

so a possibility to destroy structures would be nice.
FalconerHG 2019 年 1 月 26 日 上午 5:21 
引用自 Wildzwerg
I think you should be able to destroy forgotten buildings...or pillaged farms. I attacked 3 of the other tribes and
1. i have to sit with at least one unit in their settlement so that they do not return...is that supposed to be like that?
2. they all have at least 1 pillaged structure that i cannot get rid of, because they do not repair it. so they have some tiles i would really like to get for resources...but my watchtower does not get me those tiles... i even cannot attack those pillaged structures (with armies of the enemy inside of it).

so a possibility to destroy structures would be nice.

+1 to being able to destroy, it's annoying not being able to clean up or take over

I think there can be only 1 solution for enemy-depleted resources, and that is having the AI actually consider what to do with them.

Currently they bleed the resources and then forget about them and it seems to be their only mode of operation. They should be able to either abandon the mine when it is useless. Better yet, they could use the suggested upgrade option available, assuming it will be available for both AI and human players. :)
RatsoRizzo 2019 年 1 月 26 日 上午 6:08 
You send a builder to the damaged farm and select repair. Worked for me.

Oops, ignore the above, that is for Civ6.
最后由 RatsoRizzo 编辑于; 2019 年 1 月 26 日 上午 6:18
WarMaster GoreHowl 2019 年 1 月 26 日 上午 8:49 
i can't get into civ 6, it looks gorgeous and the sync kills are nice. but besides that i prefer 5 in every way.

@Jon Shafer
I think a neat way to handle it would be like Age of Wonders does it... you can destroy any resource node... but not permanently, you do however have to send a special unit to repair the node, which takes a few turns... but does NOT consume the unit.
zeitbauer 2019 年 1 月 26 日 上午 10:55 
a farm ought to be there forever, unless you're doing climate change in, say, north afriica: farms in italy and greece have been in the same place forever. a finite resource is another thing though.
Jon Shafer  [开发者] 2019 年 1 月 28 日 下午 12:16 
Thanks for the ideas all, I'll think about this some more. Definitely want to tweak things here.

- Jon
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