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There are a lot of ways to improve the caravan. I had an entire thread on it on the now deleted website. I may consider making a new thread on this topic
However, the point here is that nerfing food and caravans and I cringe as to what else Jon has planned Is not the answer.
His time and effort should be on improving gameplay, adding more fun to mid/late game, and dropping in ai scripts.
I know you'll have a ton of responses to that, but let me just say that
personally, your aggressiveness bothers me.
Designing a game and developping software is hard. I trust Jon choices and
decisions.
No question the caravan needs work. My point is that you need to get the core features into the game first before balancing.
For example, Once the computer starts playing, the value and meaning of the caravan will change. There is no reason to take dev time to screw with it until you flush out the game play and see how it behaves
After the caravan I'll be working on the Romans, since the design intent is for them to provide some structure to the game once you're a few years in. Next is AI, and then diplomacy. Quality of life improvements will be made throughout this entire process, with a couple important screens seeing work in v1.2.
- Jon
Like I said, if you get good rng it’s possible. In the group game, there is no peat or coal nearby. There is also only 1 berry patch not near barbarians and only 2 small groups of animals
There is stone so that’s doable but you’ll starve before you get the ranches up