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To start with i've made the game impossible unless you get really lucky RNG with fish. However, I am aware of this problem and am currently working on a way to nerf this too so it's completely impossible.
I have accelerated the clan recruitment process to force more and more food demands on you without any meaningful way of declining these clans, making your failure even faster and more frustrating. Yes you can send them to bandits, but that takes time you don't have since you only start with 5 turns of food.
By making farms 50 wood, i have ensured that you have no hope of building farms or gathering resources fast enough to keep up with the increasing demand. i can't have you building farms and stockpiling food prior to the first winter, well, because a key part of "strong survival elements" is that you get good and hungry going into winter.
Additionally, since i've eliminated food and animals from the caravan, you cannot use it as a lifeline anymore, making my goals of pis sing you off even more attainable. Nevermind facts that caravans were the lifelines of these societies. Those germanic peoples were just too coddled and i can't have that in my game.
To add some flavor, i Intentionally misled you when I said that people will be less likely to get upset or commit crimes so as to give you the false sense of security that your untrained clans will be fine until you can get the resources to train them.
The goal here with 1.1 was to ensure that no one would get to "mid game." and subsequently notice that there is no mid game or end game!; allowing me time to continue working at a leisurely pace on this 6 year project.
at the end of the year you'll get a game that's maybe mostly finished, maybe not mostly finished; either way certainly not what the kickstarter promised. i'll be moving on to something else