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Best thing to do, since the computer is brainless, is to dig in to gain control, build what you want in their land, then remove your troops
also, some clans have HORRIBLE traits, how can you fire a clan?
Only way to fire is to have barbs kill or cap them
You can also remove the negative traits if you have the parchment and researched the appropriate skill
So if the RNG send you Captain Crib Death or Major Malfunction you're effectively stuck with them? Am I the only one to think there should be an option to NOT hire a clan?
I have restarted this game a couple of times because the starting clans were just total guano.
Actually that's not fair, guano has value, improves field output as fertilizer. Those clans didn't rate that!
You are correct and your feelings are absolutely justified. I have posted about this and Jon’s response was that it’s on his “ to do list” with no time line
Train up an Instructor and you will be able to remove traits you do not like on all the clan folks
1. Send them out in the winter to starve
2. Let the barbs cap them
However my personal recommendation is that you give them a job that anyone will do inspite of their happiness or traits. These jobs include explorer, surveyor, warrior ( good for camping on a civ ur pillaging), boat transport guy, and watchtower
I call these clans the useful idiots
I feel the same way. In base game the typical way to "fire" a clan is send them out to die (militarily or ctrl-shift-F Forge (forge without ever camping for supplies).
In the mod HOM, traits are much more balanced that you probably wouldn't ever want to suicide a clan.