Pixel Composer

Pixel Composer

LeoninoMalino 2023 年 3 月 26 日 上午 6:29
Improved particle acceleration
It would be nice to be able to configure a particle's acceleration with different values for each axis.

It would also be nice if you could choose if the acceleration is applied using different references:
- As a world vector, X=-1 would always be accelerating the the left of the world
- As a local vector, X=-1 would be 90 degrees to the left of particle's initial speed vector
- As a local vector but using the current speed as the reference, meaning X=-1 would make a particle to turn to the left, moving it in circles
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Particle dampening :repill:
LeoninoMalino 2023 年 4 月 9 日 上午 9:14 
Just to update. I posted this suggestion in the discord, and he already reviewed this suggestion.
Part of it was already possible through VFX specific nodes, and he implemented the missing one.
He is super active in discord. Just to make it clear since looking at the discord forum might give the impression there is not much updated, but there are bug fixes and new features every single day.
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发帖日期: 2023 年 3 月 26 日 上午 6:29
回复数: 2