DCS World Steam Edition

DCS World Steam Edition

Congo 2024 年 6 月 6 日 上午 2:32
Subscription service idea?
Why not do a sub service where planes/copters/maps rotate, like iRacing does, boys, it's hellishly expensive being itemized like this. :o

Thinking of rotation of items in a sub, will attract new audiences, you have to spend a long time on full fidelity to really get into each module, a sub system will also provide an incentive third party devs to keep their kit updated.

Those with weaker currencies, and general casual audiences who are intimidated by the price tags and the loops required to get a trial should also buy in.
最后由 Congo 编辑于; 2024 年 6 月 6 日 上午 2:57
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正在显示第 1 - 9 条,共 9 条留言
Maki 2024 年 6 月 6 日 上午 2:38 
As an iRacing user I would not like that with DCS.
Congo 2024 年 6 月 6 日 上午 2:49 
引用自 Maki Nishikino
As an iRacing user I would not like that with DCS.
I mean, you can still buy everything outright, it's just an idea to help those with weaker currencies and more casual audiences.

I know there's a way to trial things directly from the website, but average Steam users like to stick to Steam exclusively, that's a nice way to sort of leverage a trial system but monetize it.
最后由 Congo 编辑于; 2024 年 6 月 6 日 上午 2:51
Jel 2024 年 6 月 6 日 上午 2:51 
引用自 Yskas
Why not do a sub service ...
Stop promoting stuff like that. Please.
Congo 2024 年 6 月 6 日 上午 2:52 
引用自 Jel
引用自 Yskas
Why not do a sub service ...
Stop promoting stuff like that. Please.
WOW, okay, I guess this idea has been tabled before then, lol.
Jel 2024 年 6 月 6 日 上午 3:02 
I can only speak for myself but should at some time Aliens decide to visit us and see us using subscription based games, they would most likely - and rightfully - annihilate this planet.
最后由 Jel 编辑于; 2024 年 6 月 6 日 上午 3:02
Insônia 2024 年 6 月 6 日 上午 3:38 
It did not "save" money for consumers.
The company chooses whatever monetization model that maximizes profit and minimizes risks. The price was set by the market. Customers decide purchase or not.

ED doesn't host game servers, events, or "ladders." Irace has to. There are no extra fixed costs beside development for them to cover. Aside from subscriptions and memberships, irace also sells tracks and cars to subscribers. Membership covers "base" contents.

Ib4 ED says no to subscriptions. It was not considered. ED's plan is to sell contents (planes, maps, assets, and upgrades).
A lot of gamers come and go in this game frequently. there about 2k-ish players "online" per day. Many player only play the game once a while. There may not be enough active users to maintain consistent income flow via monthly subscription. so the risk is high, and income might be low for ED.

Competition between companies/products improves service quality or saves money for consumers. Not a "monetization model." The company always maximizes profits choose whatever model serve that goal.
If ED goes sub model. It may become too expensive, and end up only able to target institution, prof, and some sim nuts like p3d.
最后由 Insônia 编辑于; 2024 年 6 月 6 日 上午 4:24
Troll Norris 2024 年 6 月 6 日 上午 7:19 
No. I want 100% opposite thing - right to own. Just like the gog.com store do.
mosshunt 2024 年 6 月 6 日 下午 2:06 
I would rather fork out 80 quid for a module to never have micro-transactions, or subscription features. We all know the introduction of any such a system leads directly to the above, it would need to be subsidised by something.
PVGIO DELTA 2024 年 6 月 6 日 下午 4:44 
This has been discussed at length, else where.

ED has stated they've no plans to change their monetization. Probably because how do you offer value to individuals like me with several purchases, already. Would I lose access to things I have? That'd really piss me off. Would I get special servers I only get as a subscriber? Why bother, I always play on private servers. Special skins? I download what I want from the files section, anyways.

A subscription would require aspects of the game be shutdown and access denied if it were to be made of any worth and that'd alienate so many. It is a ship that has sailed.

And, attracting new audiences doesn't seem to be ED's goal. They want an audience that likes a higher fidelity study sim experience. They do not want the War Thunder crowd. They seem content with what they have at the present. Expansion and growth for them is desired to be slow and steady.

It is what it is, DCS is not a live service game and cannot be.
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