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报告翻译问题


@>Show Choices: Toss 1 coin., Fish for change.
: When [Toss 1 coin]
@>Text: *You throw a coin in!*
@>Play SE
@>Text: *Lose 1 coin*
@>Change Gold:, -1
@>Control self Switch:A =ON
: When [Fish for change.]
@> Text: *You fish for change and find 10 coins!*
@> Text: You gain 10 coins!
@> Play SE
@> Change Gold: +10
@> Control Self Switch: B =ON
Branch End
Then I have two more pages where Page 2 requires Switch A to be on, Page 3 requires Switch B to be on.
@>Text: -, -, Normal, Bottom
:
: A Or B
@>Show Choices: A, B
: When [A]
@>Control Self Switch: A =ON
@>Control Self Switch: B = OFF
@>Control Self Switch: C =OFF
@>
: When [ B ]
@>Control Self Switch: A =OFF
@>Control Self Switch: B =ON
@>Control Self Switch: C =OFF
@>
: When Cancel
@>Control Self Switch: A =OFF
@>Control Self Switch: B = OFF
@>Control Self Switch: C =ON
@>
: Branch End
Page 2
@>Control Self Switch: A =OFF
Page 3
@>Control Self Switch: B =OFF
Page 4
@>Control Self Switch: C =OFF
For pages 2 to 4, each page has as condition the corresponding switch being on and on interaction it is being turned off so you go back to page 1 and can choose again.
Each event page has its distinct own graphic so you can always see which event page is the currently active one. It's a test event after all, to see it handling multiple self switch triggering, not a working vent for an active game.