PAYDAY 2

PAYDAY 2

查看统计:
Ignacy 2018 年 8 月 25 日 下午 12:20
Converting .dds to .texture
Hi, i recently wanted to add inventory icons to my mod but when i convert my saved icons from .dds to .texture using program from modworkshop my game crashes and crash log says that files are unrecognizable.
< >
正在显示第 1 - 5 条,共 5 条留言
kyuketsuki★ 2018 年 8 月 25 日 下午 1:38 
Just renaming .dds to .texture should be enough. For crash, your format must been wrong. If you are using NVIDIA dds format, select "DXT5 ARGB 8bpp | interpolated alpha" and try again.
Ignacy 2018 年 8 月 26 日 上午 10:15 
MAN! Compressing to DXT5 fixed it. Thanks! Now they are visible.
kyuketsuki★ 2018 年 8 月 26 日 上午 10:16 
No worries, have fun with the modding!
Altair 2022 年 8 月 13 日 上午 1:48 
引用自 死神君
Just renaming .dds to .texture should be enough. For crash, your format must been wrong. If you are using NVIDIA dds format, select "DXT5 ARGB 8bpp | interpolated alpha" and try again.
I use gimp and I have"B c3/DXT5" "B C3nm/DXT5nm" "RXBG(DXT5)" "Alpha exponent(DXT5)" "YCoCg(DXT5)" "YCoCg scaled(DXT5)" which one to choose?
最后由 Altair 编辑于; 2022 年 8 月 13 日 上午 2:01
the_nacho2 9 月 12 日 上午 11:10 
引用自 死神君
Just renaming .dds to .texture should be enough. For crash, your format must been wrong. If you are using NVIDIA dds format, select "DXT5 ARGB 8bpp | interpolated alpha" and try again.
I use gimp and I have"B c3/DXT5" "B C3nm/DXT5nm" "RXBG(DXT5)" "Alpha exponent(DXT5)" "YCoCg(DXT5)" "YCoCg scaled(DXT5)" which one to choose?

Sorry for necro post, select "Alpha Exponent (DXT5)" it worked for me.
< >
正在显示第 1 - 5 条,共 5 条留言
每页显示数: 1530 50