安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题


"In December, we released Glorious Companions 1.0, a side project that had been on hold for six years. When we finally found the time and resources, we decided not to leave it unfinished. This was handled by a separate team, and the Hotel Galactic team was focused on their project. We had no major expectations for this title, as it was a six-year-old Early Access project that hadn’t been in active production for quite some time. Still, we chose to rework and finish it. There is no support here, as the game has no funding or team to work on it. This game should also get more time in the oven - but it was a small project we just wanted to finish, and the change was MASSIVE since EA.
About a year ago, we published Blockbuster Inc., but it's important to note that this is not our game. We were only involved as the publisher. We don’t work with Unreal, and after the release, Super Sly Fox decided to move on, and our Unity team was not able to save this project. Like many others, we had hoped this game would become a true spiritual successor to The Movies.
Hotel Galactic is our only major self-developed release in years, with our full team focused on it from the beginning.
*As for The Tenants, all decisions regarding that title currently lie with the publisher. We will regain the rights to the game at some point in the future."
i