Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Silver 3 月 20 日 下午 1:10
1
Tips on how to avoid Civil War
Just thought I'd share some basic tips (in order of effectiveness) on how to prevent a civil war that is likely to happen next turn, i.e. a set of emergency measures in order of importance, since I managed to escape a 67% chance of civil war and save my ginormous empire :steamhappy:

- don't turn other parties' faction leaders into generals and get them killed on the battlefield. while it is even recommended to turn them into generals and then have them garrison some safe province, as this prevents them from accumulating gravitas like they would in the senate, losing them in battle gives a temporary (i think) -30 modifier to the party's loyalty if it was the party leader and -15 if it was just a member, so if you dont have enough green values pushing it back up to zero or above, losing generals is what triggers civil wars. ESPECIALLY if you are so unlucky as to lose your general, but save your army, appoint a new general, and use that army next turn again and lose a battle again where even the replacement general gets killed and coincidentally was picked from the same family. that's a double whammy you cant recover from.

- reload the last save. Total War games usually have 2 alternatives. You may know this from earlier Total Wars where your spy fails to do their job, you reload and try again, and they make it. If they fail the second time, then reloading again and again has no effect, as you only get two tries per "gamestate" (which resets if you move anything else on the campaign map, giving you two tries again, one before, and the second after reloading). Basically I got civil war but didn't after reloading, which is a huge relief, as ALL other parties had rebelled during my civil war, even one which still had positive loyalty towards me, making me lose 70% of my territory from one turn to the next. :steamfacepalm:

- swap your edicts to the ones granting +10 party loyalty. make sure it is done in a province you fully control that is assigned to the troublesome family. cool thing about loyalty edicts is they are stackable. So if a disloyal family fully owns 2 provinces as shown in the overview map (button near the campaign map's minimap), you can issue a loyalty edict in each for a permanent +20 loyalty bonus as long as the edicts are in effect. Keep in mind how many edicts you can issue and have running at the same time is determined by your imperium level.

- Secure Loyalty by paying a lump sum. unlike the free edict swap which only takes effect next turn onward, this immediately boosts loyalty by a solid +10, but can only be done once every couple of turns, per family. The big advantage of this action is you can also do it if the party loyalty has dropped into the negatives.

- send unassigned (un-generaled) party members of the troublesome party (i.e. usually women) to organize games in a province, bring food to a province, or send them off on a diplomatic mission (i avoid this because while cheaper, this bears the risk of them getting killed and thus party loyalty taking a hit, thereby defeating the original purpose unless you wanted that character to die and all their gravitas to vanish). keep in mind these are pretty expensive endeavours.

- teach your dignitary (patrician) the skill that gives a permanent +5 loyalty from the party who has been assigned the province he is deployed in.

- do the things that grant loyalty from the targeted party (explained in the green bullet points) and avoid doing the things that are mentioned in the red bullet points

- send a gift (only possible if targeted party loyalty is a positive number)

- improve relations (more expensive than Send Gift, and also has steeper stat requirements, like the person sent to improve relations having to spend 30 gravitas and requiring 2 more zeal than the person from the other party's cunning, but this can be done if loyalty is still in the negatives)

- political marriage, if you have a character who is single, over age 20, has a minimum gravitas of 30, targeted party character's gravitas is less, they are the opposite gender, and the targeted party has a minimum loyalty of 10, so basically the stars have to align for this to be an option (the boost is small, but lasts for as long as the married couple is alive, and aside from how much it boosts loyalty as shown in the action description box, you may get additional party loyalty bonus after marriage when you hover the mouse over the spouse card to see what the new spouse has to say about the other, i.e. x2)

- disband troops of characters from the family that will rebel. dont disband all though, as i believe that will make the game spawn a new stack for them. just severely cripple their armies. however, i list this last as i consider it cheating. All the above methods are fine, but this one is basically an exploit/easy mode.
最后由 Silver 编辑于; 4 月 5 日 上午 2:42
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正在显示第 1 - 15 条,共 16 条留言
TimeTraveller 3 月 21 日 上午 1:32 
Good points/tips. To be fair civil war can be irritating but I think it brings another dimension to the management of an empire and is realistic.

I did let one play out and it took a fair amount of time to actually sort out - it was Iberia, Britannia, parts of North Africa and Half of Italy... Felt weird battling Romans... Nevertheless, crushed the rebellious swines under the heel of me sandals...
Cowabunga73 3 月 21 日 上午 7:39 
I would add

assassinate troublesome party leaders, the ones whose personal traits are hugely negative for you (e.g. a pacifist, Xenophobe) depending on your circumstances, particularly if you see the successors have traits that are positive for you.

In general though I find political parties tend not to be very good at reproducing so, if you avoid marrying them, they only have a few characters so it's very hard for them to gain gravitas. Meaning that if they do secede they won't take much with them.
IGX 3 月 21 日 下午 3:11 
Why are you making guides on a decade old game when you have at least five other threads asking how to play it? Christ.
最后由 IGX 编辑于; 3 月 21 日 下午 6:22
Mr.Sinister 3 月 22 日 下午 2:09 
引用自 TimeTraveller
Nevertheless, crushed the rebellious swines under the heel of me sandals...

:steamthumbsup:


引用自 Cowabunga73
I would add

assassinate troublesome party leaders, the ones whose personal traits are hugely negative for you (e.g. a pacifist, Xenophobe)

:steamthis:


引用自 IGX
Why are you making guides on a decade old game when you have at least five other threads asking how to play it? Christ.

That was.....totally uncalled for,so by your logic someone can't/shouldn't give sound advice to less knowledgeable players because they haven't completely mastered all of the various intricate aspects off the game?.

P.S a decade old.....sure,i fail to see the relevance however.
最后由 Mr.Sinister 编辑于; 3 月 23 日 上午 6:15
Aslan Ponto 3 月 23 日 上午 4:52 
Another tip is that if one of the key members of a political party whose traits are troublesome (such as Bigot) that you cant work around, you can send him constantly on diplomatic missions. If you are lucky, that character will get killed without the loyalty penalty, and the party traits will change (if you are lucky again the next character in line will be easier to work). And if he doesnt, you still get the +5 loyalty for the diplomatic mission and sometimes you receive nice bonuses from the mission (other time penalties).
von Lützow 3 月 23 日 上午 4:55 
引用自 IGX
Why are you making guides on a decade old game when you have at least five other threads asking how to play it? Christ.

He is addressing an ingame topic which has absolutely NOTHING to do with the age of the game. You make ZERO sense except crapping on knowledge which is STILL up to date in this game for civil wars. What an unhinged post you wrote here just to embarrass yourself. Congrats
Aslan Ponto 3 月 23 日 上午 5:03 
引用自 Cowabunga73
I would add

assassinate troublesome party leaders, the ones whose personal traits are hugely negative for you (e.g. a pacifist, Xenophobe) depending on your circumstances, particularly if you see the successors have traits that are positive for you.

In general though I find political parties tend not to be very good at reproducing so, if you avoid marrying them, they only have a few characters so it's very hard for them to gain gravitas. Meaning that if they do secede they won't take much with them.
There is an interesting mechanic to bear in mind; if the character from the other party is a man married to one of the women from your family, the children will become part of the other political party once they become adults. But if you marry women from that other party, the children will be part of your party once they grow.
最后由 Aslan Ponto 编辑于; 3 月 23 日 上午 5:05
Silver 3 月 23 日 上午 6:20 
Also, who is married to who is only easily shown if you have adopted the bride or groom into your royal family. Otherwise it can be determined by hovering your mouse over the tiny silhouette of a face in profile in the bottom right of the spouse tab. I wish the devs hadn't hidden it like this, as it can get confusing if you have a large senate.
最后由 Silver 编辑于; 3 月 23 日 上午 6:21
:3 3 月 24 日 下午 6:37 
You can toggle the map and see where the other factions rule over territory and station a bunch of Family owned armies around them then attack after it happens. Especially with the purge mechanic, I plan a civil war every 20-25 turns or so to get exp and to control dissent.

I basically do a foreign campaign, take a province (or wipe them out), then turn inwards, re station armies to target party's territories, purge party, wait, and then crush them. Gives you an auto like 20-25 turns of no civil war. Then turn back outwards towards a foreign nation and conquer freely for that time then turn inward again. Very effective, nice cycle of violence for the Empire, and you're never surprised by a civil war in the middle of a foreign campaign.

Also be friendly with the party that has the best traits and it's easier to focus all the positive attention on one, maybe two parties and you'll be pretty stable all things considering.
最后由 :3 编辑于; 3 月 24 日 下午 6:40
IGX 3 月 25 日 下午 4:12 
引用自 von Lützow
He is addressing an ingame topic which has absolutely NOTHING to do with the age of the game. You make ZERO sense except crapping on knowledge which is STILL up to date in this game for civil wars. What an unhinged post you wrote here just to embarrass yourself. Congrats

引用自 jacpagh

That was.....totally uncalled for,so by your logic someone can't/shouldn't give sound advice to less knowledgeable players because they haven't completely mastered all of the various intricate aspects off the game?.

P.S a decade old.....sure,i fail to see the relevance however.

We've basically reached an era of gaming where hand holding on the easiest game mechanic has basically become tugging each other off. There are no threads like these is basically the same reason as why there are no guides on how to open a door with a sign that says 'push' yet you keep making them for those who keep pulling the door because they simply don't want to read. Maybe we should make a guide on how to press 'any' key?

This is the reason why Rome is so dumb down compared to previous instalments.

引用自 Aslan Ponto
There is an interesting mechanic to bear in mind; if the character from the other party is a man married to one of the women from your family, the children will become part of the other political party once they become adults. But if you marry women from that other party, the children will be part of your party once they grow.

Just find a woman in your party to entice them over to yours, that way any children born to the couple will be part of your political party. Political marriages are only ever really needed if there is a definite chance of succession, otherwise seek spouse instead.
Mr.Sinister 3 月 25 日 下午 7:39 
引用自 IGX

the easiest game mechanic

Lol,not even close and more importantly compared to what?,moving an army?secession is a specific mechanic within a seperate in-game system.:steamfacepalm:


引用自 IGX
has basically become tugging each other off

Please keep your pr0n references to yourself there sailor.......


引用自 IGX
There are no threads like these is basically the same reason as why there are no guides on how to open a door with a sign that says 'push' yet you keep making them for those who keep pulling the door because they simply don't want to read. Maybe we should make a guide on how to press 'any' key?

This is the reason why Rome is so dumb down compared to previous instalments.

WOW,i don't even know where to start,but let's begin with the obvious,the idiotic equation,comparing RTW2's politcal system to a door....really!?!:steamthumbsdown:

That's comparing a slider button on a smartphone to NTAPI.....don't bother.

The reading thing....i concur that it's problematic,i get flamed for comments like "i hope you can read" and "learn how to read if necessary" when the same question has been asked and answered numerous times in the same thread,however OP is fairly auto-didactic and can definitly and emprically read. :steamthumbsup:

Assumption......is the mother of all screwups,what if they can't read?,or alternativly they can't read english,or they're inuit or maybe bushmen (ancient african tribe,they don't have a phonetic language),tssk tssk....not very inclusive of you....you lack insight,oversight and have essentially no abilty for logical reasoning.:steamsad:

The keyboard example.....so more crooked analogy huh?,but easily solved!,label all keys 'any',and just have the device driver retain the original character/symbol table or just have the interrupt handler assign a character/symbol by virtue of it's position on the keyboard...:steambored:

Dumbed down you say?,how exactly?,by adding a poorly explained (if at all) political system that was reworked so extensively by CA that it is a fairly convoluted seperate in-game system wich RTW2 could have done without......gimme a break!

Your first post was just unnecessary critique,this one borders on toxicity,i like a good dialogue.....this isn't it.

If low level/simple guides annoy you just move on.

Regards,

"I do enjoy these discussions with you sir but i'm a [placeholder] not a conversationalist"
最后由 Mr.Sinister 编辑于; 3 月 29 日 下午 4:21
Mr.Sinister 3 月 25 日 下午 8:02 
引用自 von Lützow
He is addressing an ingame topic which has absolutely NOTHING to do with the age of the game. You make ZERO sense except crapping on knowledge which is STILL up to date in this game for civil wars. What an unhinged post you wrote here just to embarrass yourself. Congrats

:steamthis:
Mr.Sinister 3 月 25 日 下午 8:23 
引用自 DeadRose3
You can toggle the map and see where the other factions rule over territory and station a bunch of Family owned armies around them then attack after it happens. Especially with the purge mechanic, I plan a civil war every 20-25 turns or so to get exp and to control dissent.

I basically do a foreign campaign, take a province (or wipe them out), then turn inwards, re station armies to target party's territories, purge party, wait, and then crush them. Gives you an auto like 20-25 turns of no civil war. Then turn back outwards towards a foreign nation and conquer freely for that time then turn inward again. Very effective, nice cycle of violence for the Empire, and you're never surprised by a civil war in the middle of a foreign campaign.

Also be friendly with the party that has the best traits and it's easier to focus all the positive attention on one, maybe two parties and you'll be pretty stable all things considering.

Solid strategy,my compliments on the write-up.:steamhappy:

P.S you forgot to mention this only needs to be repeated about 3-4 times depending on the length of the campaign.
最后由 Mr.Sinister 编辑于; 3 月 25 日 下午 8:29
IGX 3 月 26 日 上午 4:03 
引用自 jacpagh
引用自 IGX

the easiest game mechanic

Lol,not even close and more importantly compared to what?,moving an army?secession is a specific mechanic within a seperate in-game system.:steamfacepalm:


引用自 IGX
has basically become tugging each other off

Please keep your pr0n references to yourself there sailor.......


引用自 IGX
There are no threads like these is basically the same reason as why there are no guides on how to open a door with a sign that says 'push' yet you keep making them for those who keep pulling the door because they simply don't want to read. Maybe we should make a guide on how to press 'any' key?

This is the reason why Rome is so dumb down compared to previous instalments.

WOW,i don't even know where to start,but let's begin with the obvious,the idiotic equation,comparing RTW2's politcal system to a door....really!?!:steamthumbsdown:

That's comparing a slider button on a smartphone to NTAPI.....don't bother.

The reading thing....i concur that it's problematic,i get flamed for comments like "i hope you can read" and "learn how to read if necessary" when the same question has been asked and answered numerous times in the same thread,however OP is fairly auto-didactic and can definitly and emprically read. :steamthumbsup:

Assumption......is the mother of all screwups,what if they can't read?,or alternativly they can't read english,or they're inuit or maybe bushmen (ancient african tribe,they don't have a phonetic language),tssk tssk....not very inclusive of you....you lack insight,oversight and have essentially no abilty for logical reasoning.:steamsad:

The keyboard example.....so more crooked analogy huh?,but easily solved!,label all keys 'any',and just have the device driver retain the original character/symbol table or just have the interrupt handler assign a character/symbol by virtue of it's position on the keyboard...:steambored:

Dumbed down you say?,how exactly?,by adding a poorly explained (if at all) political system that was reworked so extensively by CA that it is a fairly convoluted seperate in-game system wich RTW2 could have done without......gimme a break!

Your first post was just unnecessary critique,this one borders on toxicity,i like a good dialogue.....this isn't it.

If low level/simple guides annoy you just move on.

Regards,

"I do enjoy these discussions with you my good sir but i'm a [placeholder] not a conversationalist"

Never reason with an idiot like you. Farewell.
Mr.Sinister 3 月 26 日 下午 4:00 
引用自 IGX
Never reason with an idiot like you. Farewell.

Hollow arbitrary dismissive one-liner......:steamsalty:

Sligthly overbearing,somewhat rude and fairly incoherant...got it!.:steammocking:

Many threads filled with idiots who obviously refuse to read,this wasn't one of them......:steamsad:

Still i'm glad to see you're being more constructive in other threads.

So long sailor.

Regards,

Sir, I had little hopes on Monday last but to have supped in your cabin: but it pleased God to order it otherwise. I am thankful for it. As for those cowardly captains who deserted you, hang them up, for by God they deserve it. Yours, Du Casse.
最后由 Mr.Sinister 编辑于; 3 月 26 日 下午 5:10
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发帖日期: 3 月 20 日 下午 1:10
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