Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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NinjaBeest 2024 年 11 月 21 日 上午 10:00
Co-op Simultaneous Turns!
For a conquest of the world game with 2 or more people (which we need to be able to play with more than 2 people also) just add it in. Even as a dlc that costs 100 bucks or whatever I don't care anymore... PLEASE! I can't go back now that I've played simultaneous turns in warhammer 3 co-op, the one at a time turn taking is HORRIBLE now! I want to play rome 2 so bad with my friends and my wife and they want to as well, but we just can't stand the one person at a time deal and the only 2 players allowed at a time for the grand campaign anymore! UUGHHH! Then you went on and didn't add it in pharaoh either!? Cmon man!
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正在显示第 1 - 11 条,共 11 条留言
metafa 12 月 7 日 上午 4:28 
I am in the exact spot that you are and it's ♥♥♥♥♥♥♥ horrible. Same situation, so wanna play it with my family and friends, but seriously, not being able to do ANYthing while the other is doing their turn kills every kind of hype and enthusiasm. Civilization 7 is a weaker game, much less immersion but we're playing that because of the simultaneous turns... and even then if one is at war, the other can feel somewhat bored. They say "Historical total war doesn't have critical mass for campaign multiplayer" - Well, you sure as hell made sure it stays that way over the past 2 decades!!
NinjaBeest 12 月 8 日 下午 8:49 
引用自 metafa
I am in the exact spot that you are and it's ♥♥♥♥♥♥♥ horrible. Same situation, so wanna play it with my family and friends, but seriously, not being able to do ANYthing while the other is doing their turn kills every kind of hype and enthusiasm. Civilization 7 is a weaker game, much less immersion but we're playing that because of the simultaneous turns... and even then if one is at war, the other can feel somewhat bored. They say "Historical total war doesn't have critical mass for campaign multiplayer" - Well, you sure as hell made sure it stays that way over the past 2 decades!!

Yep. it is ridiculous it sucks.
NinjaBeest 12 月 8 日 下午 8:51 
It would take no time at all for them to put that as just an "option" at least into the game. It is one of those features that once having had you can't have without even concerning the older games. I guess they don't want to make money.
Hori 12 月 9 日 上午 4:45 
They aren't adding anything to a 12 year old game.

Especially considering that implementing what you're asking for would require a complete rewrite of half its code.

Your best bet is that it's a thing in Medieval III.
NinjaBeest 12 月 10 日 下午 8:18 
引用自 Hori
They aren't adding anything to a 12 year old game.

Especially considering that implementing what you're asking for would require a complete rewrite of half its code.

Your best bet is that it's a thing in Medieval III.

How would it require a rewrite of half of its code?
Hori 12 月 10 日 下午 11:56 
Every single event, as in players' actions and their effects, must be synchronised between all players. This burdens the synchronisation script enough for it to simply kick you out the instant it detects a single mismatch in what's going on in your game vs. your pal's. Rome II has got walls of new code that wasn't in Shogun 2 which has got semi-simultaneous turns and desynchronises all the time unless in ideal network conditions, and, while Rome II hasn't Shogun 2's semi-simultaneous turns, it kicks you out regardless and perhaps even more often than Shogun 2 does. This means that the sheer volume of things that happen in the game every turn is so crazy that the netcode literally cannot handle it. You've got to go through the whole netcode and event resolution scripts and miraculously optimise them in order for your idea to more or less work. There's a reason they only added this feature in Warhammer III where they had ten people 24/7 trying to figure out exactly what you're asking for.
NinjaBeest 12 月 11 日 下午 11:15 
引用自 Hori
Every single event, as in players' actions and their effects, must be synchronised between all players. This burdens the synchronisation script enough for it to simply kick you out the instant it detects a single mismatch in what's going on in your game vs. your pal's. Rome II has got walls of new code that wasn't in Shogun 2 which has got semi-simultaneous turns and desynchronises all the time unless in ideal network conditions, and, while Rome II hasn't Shogun 2's semi-simultaneous turns, it kicks you out regardless and perhaps even more often than Shogun 2 does. This means that the sheer volume of things that happen in the game every turn is so crazy that the netcode literally cannot handle it. You've got to go through the whole netcode and event resolution scripts and miraculously optimise them in order for your idea to more or less work. There's a reason they only added this feature in Warhammer III where they had ten people 24/7 trying to figure out exactly what you're asking for.
Oh I see. Thx. Well I hope they figure it out
metafa 12 月 12 日 上午 2:05 
Would it need a rewrite of the code? Yes, of course. But how difficult must that be? And I know they're not going to implement this in older games, but I'm arguing they could've done so easily. In RTS games it's much more crucial that everything is 100% synchronized and in those games it's working fine 90-95% of the time. As long as the parties moving simultaneously are not at war a few state differences aren't problematic at all and if the engine is built well, won't happen also. They didn't do it because they felt they don't need to. And now they complain that people don't play their games. I think I alone literally *didn't* play Total War for hundreds of hours because of this ♥♥♥♥♥♥♥♥. And I am just one player. Let alone all the friends and family members whom I didn't recommend buying multiple games because I myself am not interested in playing wait-half-an-hour-for-my-turn or how-much-stuff-can-I-break-in-10-minutes-with-turn-clock. Let alone waiting literally 10 minutes for being able to do anything is still a kind of torture. I'm concluding CA has terrible market observers, and so I'm not holding my breath for whatever they plan on doing with Medieval 3 tbh, both in terms of multiplayer architecture and general/singleplayer features.
NinjaBeest 12 月 12 日 下午 10:53 
引用自 metafa
Would it need a rewrite of the code? Yes, of course. But how difficult must that be? And I know they're not going to implement this in older games, but I'm arguing they could've done so easily. In RTS games it's much more crucial that everything is 100% synchronized and in those games it's working fine 90-95% of the time. As long as the parties moving simultaneously are not at war a few state differences aren't problematic at all and if the engine is built well, won't happen also. They didn't do it because they felt they don't need to. And now they complain that people don't play their games. I think I alone literally *didn't* play Total War for hundreds of hours because of this ♥♥♥♥♥♥♥♥. And I am just one player. Let alone all the friends and family members whom I didn't recommend buying multiple games because I myself am not interested in playing wait-half-an-hour-for-my-turn or how-much-stuff-can-I-break-in-10-minutes-with-turn-clock. Let alone waiting literally 10 minutes for being able to do anything is still a kind of torture. I'm concluding CA has terrible market observers, and so I'm not holding my breath for whatever they plan on doing with Medieval 3 tbh, both in terms of multiplayer architecture and general/singleplayer features.
straight up facts bro
wh3 was first game to do simultaneous turns 8 player. but its also a much updated version of the game engine. its also a 64bit game engine and r2 is 32bit.

R2 would be greatly served by a remaster for current hardware and windows. (its not even officially suported on windows 10/11) If we ever get a remaster of this game we might get this. but if we don't we will never get what your asking for just for that alone.

Minimum OS *: XP/ Vista / Windows 7 / Windows 8 Processor:2 GHz Intel Dual Core processor / 2.6 GHz Intel Single Core processor Memory:2GB RAM Graphics:512 MB DirectX 9.0c compatible card (shader model 3, vertex texture fetch support). DirectX®:9.0c Hard Drive:35 GB HD space Additional:Screen Resolution - 1024x768 Recommended: OS *:Windows 7 / Windows 8 Processor:2nd Generation Intel Core i5 processor (or greater) Memory:4GB RAM Graphics:1024 MB DirectX 11 compatible graphics card. DirectX®:11 Hard Drive:35 GB HD space Additional:Screen Resolution - 1920x1080 Microsoft no longer supports Windows 10 or older versions
最后由 Stix_09 编辑于; 15 小时以前
引用自 Stix_09
wh3 was first game to do simultaneous turns 8 player. but its also a much updated version of the game engine. its also a 64bit game engine and r2 is 32bit.

R2 would be greatly served by a remaster for current hardware and windows. (its not even officially suported on windows 10/11) If we ever get a remaster of this game we might get this. but if we don't we will never get what your asking for just for that alone.

Minimum OS *: XP/ Vista / Windows 7 / Windows 8 Processor:2 GHz Intel Dual Core processor / 2.6 GHz Intel Single Core processor Memory:2GB RAM Graphics:512 MB DirectX 9.0c compatible card (shader model 3, vertex texture fetch support). DirectX®:9.0c Hard Drive:35 GB HD space Additional:Screen Resolution - 1024x768 Recommended: OS *:Windows 7 / Windows 8 Processor:2nd Generation Intel Core i5 processor (or greater) Memory:4GB RAM Graphics:1024 MB DirectX 11 compatible graphics card. DirectX®:11 Hard Drive:35 GB HD space Additional:Screen Resolution - 1920x1080 Microsoft no longer supports Windows 10 or older versions
I wish but to me a remaster won't happen likely for many years of this game but I could be wrong. I just wish they'd fix quality of life things like this. Needs to be part of every game of theirs at this point. Can't have a total war game without it anymore. That means fixing the old ones. They just need to do the work.
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