Source SDK

Source SDK

nVIDIA XGPU 2022 年 10 月 20 日 下午 3:09
Geometry is see through when viewing model and in-game.
Howdy, I'm porting a model to Source and after opening it in HLMV, parts of the geometry just become invisible. This isn't an issue with the model because it renders fine in Blender.

Anyone have any idea what this is about?

HLMV View
https://imgur.com/a/6ZZ88zU

Blender View
https://imgur.com/a/c4qbkYY
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nVIDIA XGPU 2022 年 10 月 21 日 上午 4:17 
https://developer.valvesoftware.com/wiki/$nocull
Wow, that worked. Thanks a bunch!
Luctaris 2022 年 11 月 4 日 下午 9:46 
While $nocull usually works, its causing clients to render the affected face sides from both sides of the model. This can cause lighting issues and is generally more performance heavy on the CPU/GPU. The correct fix is to adjust the normals to point outwards away from the model.

A good video on the topic for blender is here: https://www.youtube.com/watch?v=46fIGJ75z-k
最后由 Luctaris 编辑于; 2022 年 11 月 4 日 下午 9:47
nVIDIA XGPU 2022 年 11 月 5 日 上午 3:04 
引用自 Luctaris
While $nocull usually works, its causing clients to render the affected face sides from both sides of the model. This can cause lighting issues and is generally more performance heavy on the CPU/GPU. The correct fix is to adjust the normals to point outwards away from the model.

A good video on the topic for blender is here: https://www.youtube.com/watch?v=46fIGJ75z-k
Ah, thanks for the extra info on this.
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