Source SDK

Source SDK

Dorotpole 6 月 24 日 上午 10:11
how does a solid skybox cause a damn leak
https://imgur.com/a/AdyxBeB

this is annoying because I can just do something like disable show 2d skybox and it just stars working. And i have to do this every time i compile the map.
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Have you check if the origin of an entity is not at this position, outside your level? This is the most common cause for this type of trouble.
Dorotpole 6 月 24 日 上午 11:04 
Everything is in place.
Entity 351 6 月 30 日 上午 6:27 
Last I used source, displacements do not seal the map. looks like you have foliage looking models in your level, so are you using terrain to seal the bottom?
Dorotpole 6 月 30 日 上午 6:31 
I've figured it out already. The map had no leaks, but for some reason if I turned off the skybox visgroup the game thought there is no skybox at all.
Infinite_Data 6 月 30 日 下午 12:43 
引用自 Dorotpole
I've figured it out already. The map had no leaks, but for some reason if I turned off the skybox visgroup the game thought there is no skybox at all.
Turning a visgroup off effectively removes every object within it from the map. They're "hidden" in the editor, but they're not there at all in-game.
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