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You can likely get a lot of games working in a (debatable) 'playable' state on lower end hardware if you're okay with sacrifices on graphics, framerates and resolution. What's acceptable levels of each is gonna vary from person to person.
Specs don't matter. Someone that has better than the specs will have problems. It's a nice baseline to consider but never take as gospel. Millions of different hardware and software configurations out there. Someone is always going to have issues. That is why it's best to become intimate with your equipment to the point just watching game play you'll know where you stand.
Neither can you, why you think you can i have no idea but i could stump you very easily and very consistently.
If you google the system specs you'll see this. It's false. It's not specs provided by the dev, thus it's not the system specs. Since there are no system specs, they are still figuring them out before release.
It's the specs they provided to Epic when it was originally releasing in Spring. So yes, of course it's being updated to newer min specs after 6 years of dev time. But like I said: it's working just fine in the playtest on 1000s series cards and even Deck. It's UE4, it's not demanding at all. The dev team is primarily code-monkeys and have said having it working on low-end specs has always been a core principle. It's also running smoothly on console devkits.
You either have a good pc and you will be able to run, or you wont be ..
Knowing ahead wont make any difference ..
I have a pc that will 100% handle it perfectly so i dont give a single damn about this irrelevant information.
Because that's the difference between a making the purchase and not?
Having this kind of information is important. It's not about "either you have a good pc or not", it's whether you can reliably run it on your system. Not everyone is lucky enough to be able to afford system upgrades often.