STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

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Peeper 9 月 1 日 上午 11:28
statement: about the force powers
Query: how can make the force powers "land" on the enemies? like, when i use force push, how can I make all enemies get pushed? cus some of them get the "saved/saving"
引用自 red255:
引用自 Peeper
Query: how can make the force powers "land" on the enemies? like, when i use force push, how can I make all enemies get pushed? cus some of them get the "saved/saving"

start as a consular for +4 spell DC I think. its +4 or +6 been ages. you also get +1 DC for every two points of Charisma or Wisdom, so force valor is +5 wisdom and Charisma. which works out to +4 spell DC

and if you start as a consular you get +3 wisdom from full light side mastery. if your second class is also caster prestige class thats another +3 wisdom.

generally speaking I go with the ossus keeper robes and the +4 or +5 helmet and the Charname crystal and maybe a short light saber in the offhand that also boosts wisdom and charisma.

basically you are using your wisdom to use the force and charisma to convince the force to work.
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Latency 9 月 1 日 下午 1:16 
This game has a behind-the-scenes d20 roll like a D&D game would for all attack actions. You can see it in one of the menus if you are curious, but most Force powers have saving throws that can reduce/negate the effects. Unless you run mods or something to increase the DC check or remove enemy saving throws they will always have a chance to not be affected by Force Push and other Force powers.
Higher wisdom and charisma, and gear that boosts wisdom and charisma.

Being a consular/Jedi Master/sith lord will make your powers hit more often. Going full caster basically makes it so no one can save against your powers.

If you're a Guardian/weapon master/ whatever the hell the sith warrior is, your powers are gonna be ♥♥♥♥ and they're better tailored for wearing armour and using powers that aren't restricted by armour.
Diocles 9 月 12 日 上午 2:31 
There are armors wich are not resticting force powers. Try to get AOE powers... As far as I know they require level 15 and abowe,I dont remember exactly. If you can think over your full path right at creating character. At lvl 9 it starts to show a bit... :D
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red255 9 月 21 日 上午 7:53 
引用自 Peeper
Query: how can make the force powers "land" on the enemies? like, when i use force push, how can I make all enemies get pushed? cus some of them get the "saved/saving"

start as a consular for +4 spell DC I think. its +4 or +6 been ages. you also get +1 DC for every two points of Charisma or Wisdom, so force valor is +5 wisdom and Charisma. which works out to +4 spell DC

and if you start as a consular you get +3 wisdom from full light side mastery. if your second class is also caster prestige class thats another +3 wisdom.

generally speaking I go with the ossus keeper robes and the +4 or +5 helmet and the Charname crystal and maybe a short light saber in the offhand that also boosts wisdom and charisma.

basically you are using your wisdom to use the force and charisma to convince the force to work.
< >
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