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Was there a decision to shutdown early? The Store page on Steam is gone.
If you've been having trouble playing Chronicle, let me know, you should still be able to log in.
It's such a pity to see such a unique game dissapear. I presume the company doesn't want to spend the money re-developting or re-tooling that game, but if they did, have you thought about stripping out the online requirement and selling the game as a single player in the same vein that Duels of the Planeswalker's single player works, and then charging £10-20 for it? You could then release single player questing scenarios as DLC for say £5 each? You'd store the cards locally rather on the server, but that would't matter seeing if the game was single player, the player would just be cheating themselves if they cracked it. You could keep the daily rewards and the store, just have it as on offline feature inside the game, or just strip all that out and just award shards and a card pack for defeating every 5 foes for example so people could still craft missing cards. You could even replace the need for a central server for a peer-2-peer connection so friends could still play each other (although that would require more substantial programming)
Just some random ideas, which you've probably thought through already, but the game has such a unique mechanic, and offline CCGs are practically non-existant, I think you could really corner the market with something unique. It would be a pity to see such a good game assigned to the bin of forgotten history after so much work.
You're kidding, right? You have to be trolling.
Dude, as someone who has THREE lawyers in his family, you wouldn't have a leg to stand on. You could purchase content the DAY before they decide to discontinue the game and there's nothing you could do about it, because of a very simple clause that most sites/games have.
"You own this content for the LIFETIME OF THE GAME."
Period.
They don't owe you a ♥♥♥♥♥♥♥♥ thing.
I would love to one day play the game. I never have. I just saw a YT review of it and thought looked unique —though, it did make me think of Hitman GO a bit. I was looking forward to seeing what it was actually like.
Gifting the game —which wouldn't otherwise be a revenue source— to the community would be a preservation of an artifact/manifestation of the creative and intellectual capital and effort that's gone into it. Do it for posterity.