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example: i get the spell 'ball and chain' in my hand, no idea why i should need something to ground flyers, seems kinda bad. so I just throw it on a flying thing to see what happens, and it turns out it was over a void in the map, so it falls in and dies, amazing :D
Though it does suck to be at the bottom of the learning curve, yeah.
Even my friend insisted on playing a few matches with him, he steamrolled me with this ridiculous deck full of spiders with things that were just taking me out in one hit, and swarms of little things that deal ridiculous damage. He even purposefully destroyed a few of his heavy hitters to "try to make it more fair", but it did nothing for me except make me feel a bit patronized.
Eh... the game feels like it could be fun, but it just feels like it's impossible to get into, these bad first impressions didn't really help me with it at all.
The game is reasonably difficult to get good at, but if you continue to play games you will soon get the hang of it, take a look at the guides section, I've made a couple helpful guides, one of which would provide you with a good budget deck once you aquire a small amount of gold from games.
The basics of getting better are don't let your champs die unless you gain something in exchange and don't spread around damage - always try to focus fire on "one rounding" something, try not to send units in one by one, try to build up 3-4 champs, let your opponent come to you and when they do, unleash attacks on them. You will come unstuck by many things at first but you'll soon start to notice improvements. You are also welcome to join my guild, where we will be able to help you out and give advice.
Biggest issue with pvp imbalance imho.