Pox Nora

Pox Nora

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Knight 2016 年 4 月 16 日 上午 4:09
This game is way too intimidating for new players.
I ask myself how I feel after about 30 minutes in, which is where I stand in pox. 30 minutes in and I've just finished the first two tutorials.

How do I feel? Overwhelmed.

I'm trying to read all these characters abilities, strengths, weaknesses, etc. I wanna figure out the spells and their casting effects.

For whatever reason it's not letting me try out the third part of the tutorial. I'll try it again later.

From what I've read this game lets you customize units with thousands of runes in your deck? The depth is nice, but also a bit too daring. That intimidates me as a new player. I'm counting all the hours of gameplay I'll need just to get a worthwhile set of runes.

And the biggest issue I have with this game is its presentation. It's not friendly to new users. It doesn't make much effort. The UI, graphics, and overall presentation isn't appealing.

I really want to enjoy this game and I hope it succeeds.
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Bromantic 2016 年 5 月 14 日 下午 9:02 
If you are still playing this game, pm me sometime, i can help you starting up ;)
Omenfall 2016 年 7 月 8 日 下午 11:38 
引用自 Knight
From what I've read this game lets you customize units with thousands of runes in your deck? The depth is nice, but also a bit too daring. That intimidates me as a new player. I'm counting all the hours of gameplay I'll need just to get a worthwhile set of runes.

Count the days, thats easier. This Game IS time consuming and if you don't have that time, you will not succeed here. The Rune editing (or more the CP System) was nerfed already, if it gets nerfed again, there is no customisation anymore. And if you want good Runes, you should do your daily Quests and use the Rune Trader. With all that, you can get a decent amount of Runes in a fair time.
Xiere 2016 年 7 月 10 日 下午 3:15 
It's really no different than learning any other game, just that there is more presented to you at once. If one had to go back in M:tG to learn Banding, Phasing, mana burn, etc, that would be a little much, but its doable.
One of the greatest strengths of PoxNora, as compared to most TCGs is that every rune is still relevant, and you can easily mix the old with the new. Just taking a few minutes to read over your Battlegroup to see what each rune tries to do will make the learning experience rather easy, I find. I know that a lot of people share the same sentiment—that the game is too hard to learn—but that seems to be a new thing.
Back before the blessed Revamp, Champions had many, many abilities. Now, we have simplified templates, such as Tortun Shell, Sonic Flight, etc. Balance changes and reworks to races are steadily making new themes and improving on old ones. Once you get the gist of things, figuring out how it all works is second-nature.
Knight9910 2016 年 9 月 20 日 上午 1:10 
It didn't seem that intimidating to me, but then again... I mean, this game is basically Tactics Ogre + Magic the Gathering, two of my favorite games. So I guess it isn't that new of a concept for me.
最后由 Knight9910 编辑于; 2016 年 9 月 20 日 上午 1:17
Gomer 2016 年 10 月 16 日 下午 10:34 
引用自 lospeceslocos
It didn't seem that intimidating to me, but then again... I mean, this game is basically Tactics Ogre + Magic the Gathering, two of my favorite games. So I guess it isn't that new of a concept for me.

God how I loved Ogre Batlle 64 when I was a child. I can appreciate the comparison to the series
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发帖日期: 2016 年 4 月 16 日 上午 4:09
回复数: 5