Pox Nora

Pox Nora

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Terrarius 2018 年 8 月 29 日 下午 12:06
Engagement disadvantage
How does poxnora deal with this?
What i mean:
the attacker has to spent AP to get to the defender
The defender can use all of his AP to attack or cast skills
This means the attacker is at a disadvantage because he has to waste AP with movement.If theres nothing that deals with this flaw both players just end up staying out of each others attackrange

In most TB PVE games theres nothing that deals with this:you are supposed to count the enemys movement and attackrange and position yourself just outside of it.The ai doesn,t usualy care about playing optimal so they will now spent all their ap on movement without beeing able to launch a single attack,giving you a devastating firststrike every single time.This hurts strategic deph because the strategic aspect gets reduced to:count the enemys influence range,position yourself outside of it,let him come without him beeing able to attack,unload all your damage into him to kill him outright,repeat this until you win


What does this game do to deal with the first player advantage?


最后由 Terrarius 编辑于; 2018 年 8 月 29 日 下午 12:07
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KaosReigns 2018 年 8 月 29 日 下午 7:08 
引用自 Terrarius

What does this game do to deal with the first player advantage?

Play against people, this is how to deal with the advantage.

AI is fundamentally retarded in any game you play. Even master chess programs, cant compare to great chess players.

I use chess, because IMO that is currently the absolute best AI we have. Which is arguable, because it also doesnt "think", just reacts to a players move with the best possible solution.
最后由 KaosReigns 编辑于; 2018 年 8 月 29 日 下午 7:10
Terrarius 2018 年 8 月 29 日 下午 7:09 
引用自 KaosReigns
引用自 Terrarius

What does this game do to deal with the first player advantage?

Play against people, this is how to deal with the advantage.

AI is fundamentally retarded in any game you play. Even master chess programs, cant compare to great chess players.
Thats wrong...the very best chess programs beat profesional players very consistently
KaosReigns 2018 年 8 月 29 日 下午 7:12 
引用自 Terrarius
引用自 KaosReigns

Play against people, this is how to deal with the advantage.

AI is fundamentally retarded in any game you play. Even master chess programs, cant compare to great chess players.
Thats wrong...the very best chess programs beat profesional players very consistently

I would argue the term "beat". AI Chess itself, is based on algorithms, preset to react based on a humans decision. This is no different than how actual chess players work.

A good chess player, will think X moves in advance, while the AI has every move ready, no thinking involved. So the lose, could easily be due to human error. So as I said above, this is arguable, but my example stands.

AI is just trash no matter what its in.
最后由 KaosReigns 编辑于; 2018 年 8 月 29 日 下午 7:12
akiboo 2018 年 9 月 11 日 上午 7:17 
"the attacker has to spent AP to get to the defender
The defender can use all of his AP to attack or cast skills"

i think this is part of the game, spending ap for movement or actions....?

but i dont understand why the defender can use all ap´s and has an advantage? you mean because an melee unit has to move to his target unit? and so the target unit can spend all ap for his own attack in his turn?
Terrarius 2018 年 9 月 11 日 上午 7:33 
引用自 akiboo
"the attacker has to spent AP to get to the defender
The defender can use all of his AP to attack or cast skills"

i think this is part of the game, spending ap for movement or actions....?

but i dont understand why the defender can use all ap´s and has an advantage? you mean because an melee unit has to move to his target unit? and so the target unit can spend all ap for his own attack in his turn?
Exactly.
The attacker unit can,t use all AP for atk while the defender can
Reality 2018 年 9 月 13 日 下午 4:07 
I ended up trying this game out after all.

This game has an AP cap of 10 for normal units. normal units also generate 6 AP per turn.

Because of this, the defender's advantage is only worth 4 AP.... and when attacking you will almost definately have a couple support units to use knockback on the enemies, teleports on your own units, or to give temporary extra AP aside from the 6~ your own units generate.

4 AP does accomplish a lot, but the game makes the amount of AP needed to attack scale up if you attack multiple times in a single turn, so being aggresive isn't a disadvantage.

Even at low levels, the game's metagame seems to encourage aggresion ... I've seen "phalanx" tank / stall decks on the forums, but going in that direction seems to underperform.

If you have a deck built with teleport support - only your support units waste AP walking, while the main units attack with their full 10 AP ~. Otherwise you will probbably walk in and then drop a status effect spell, so that the defender's AP advantage doesn't matter since every individual attack will be so weak ( stat debuff and soft disables are more practical than hard disables in this game )

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