Torchlight II

Torchlight II

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Artorath 7 月 18 日 上午 8:48
observations on execute speed
Playing a dual auto attack berserker, and something kind of important for your gear selection is understanding what determines execute speed. If the main hand weapon swings it's that weapon's speed, if the offhand swings it's the offhand speed, but what is it when they both attack?

The wiki claims that when executing, your character waits the time of the slower weapon https://torchlight.fandom.com/wiki/Execute , this is misleading. I have seen other people say it is based on the faster weapon, also misleading, and other people say it alternates based on whose turn it was to swing, you guessed it, misleading.

IF your execute chance is BELOW 100%:
I believe that you begin by executing according to your main hand speed, and this continues until you fail to execute (you chain several main hand speed attacks, not taking turns), at which point it switches to your offhand speed, and this continues until you fail an execute roll, at which point it is back to the main hand etc. Basically it alternates in chains and not every other attack. If you don't have execute chance maxed this makes pairing weapons of wildly different speeds very janky (assuming your execute is still high enough to matter), one moment you're a chain saw, the next fight you might be dragging your feet. Side note that if you intentory yourself to be just one handed and attack, the execute speed resets to be governed by the main hand (but who has time to hotswap?).

IF your execute chance is at the 100% cap:
the execute attack speed (and therefore all your attacks) will be governed by the main hand weapon speed in normal play. If you followed the previous scenario, this is no surprise: it starts by following the main hand weapon speed and never stops, because the execute roll never fails. This remains true if you stop attacking and start up again later. The only way for this to not be true is if you start with a gear setup that doesn't have 100% to execute, attack in place until the speed switches to governed by the offhand, then don your 100% execute equipment - in which case, it will remain governed by the offhand, perhaps until a loading screen or something, I didn't test that.

So if you cap execute chance mismatched weapons are preferred: you want speed in your main and heavy hits on the offhand. Technically to min max things like stormclaw that are based on weapon damage (as opposed to dps), you should use different gear to switch the execute speed to offhand by attacking in place, then put your heavy hitting weapon in the main with the 100% gear; but that's probably too much work for every single combat zone.

If, like me, this question has bugged you, hopefully this helps.
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Cannonaire 7 月 18 日 下午 12:54 
This is really good info! Thank you for testing it. :berserker:
Artorath 7 月 21 日 上午 3:57 
So I went all in on applying my findings, and did the end of the game (from broken mines level 5 to killing the netherlord) with a trident dagger in main hand (attack speed .48) and Skullcracker in offhand (attack speed .96).

The first thing that has to be mentioned is that this picture is not 100% accurate, it is more like 99%. Exactly once, in around an hour of play, my attack speed got reversed and I was swinging slow. I have no explanation for it, but the difference is too big to just be my imagination. I guess playing with this strategy is potentially "buggy". To fix it, you need to open inventory and either: swap your main hand and offhand; or, click the offhand to pick it up on the mouse, press move forward+hold still hotkeys to attack in place one handed, and then click the offhand back in place.

Second, this is extremely powerful. Mace damage ranges were not designed with the idea that players would shrink the attack time under half a second. You get ridiculous dps, all the weapon on hit procs, % health stolen, two rolls for on crit things like blood hunger, what's not to love? There are probably more efficient builds for clearing rooms of trash, but the single target dps and health from attacking are ridiculous.
Artorath 8 月 21 日 上午 10:34 
I have been playing HCE like this and it has been going well so far, some things to add:

To my surprise, loading screens do not reset the execution speed to mainhand. Exiting to menu does, but using portals and traveling between zones will leave it bound to offhand. This makes fixing slow swing syndrome by swapping weapon positions very viable and maybe even preferred.

I will estimate the rate of swing speed switching with 100% execute at something like once every half hour. Sometimes it takes so long to glitch you forget it's unreliable, but it can happen multiple times in a short period, I had a luminous arena run where I had to fix the swing speed three times in the level. I can't replicate it on the practice dummy or find a common theme for when it happens, frankly I wouldn't be surprised if it was engine related at this point.
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