安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题


TL2 also adds new tribes, factions, and powers to the in-game world that reaches farther than TL1's dialog could've referenced.
Plus the fact that the Town and Mines of Torchlight as a location are avoided in the 2nd game.
Assuming that TL2 Humans (in good health) age similar to how the "real-world" works - perhaps it's less than 20 years and likely closer to 10 years.
It's long enough for the original 3 protagonists to be famous among the TL2 Vanquisher Guards that would require some time to pass in order for their Fame to spread amongst their brethren.
It's important to remember the Act_2 Side Quest words of the TL2 Faceless King - basically the fact that anyone associated from TL1 has ties to the Empire itself.
Meaning that some of the factions in TL2 may not be as aware of the events from TL1 as others (of matters related to the Imperial Colonial activity in Continental Vilderan).
One thing is for certain; TL1 and TL2 are very close together in time compared to TL3. Could even say that Ordrak and the Nether itself were responsible for that as they parasited two imperially contracted, Alchemist Classed, highly skilled individuals within such a short time-span. Meaning that the military operations of the Netherim need to factored when thinking about time passing between these two games.
In other words; Ordrak wasn't finished with the Nether campaign plans when defeated the first time - needed a quick follow-up before the Nether went to sleep a long time until the events of TL3 woke up Ordrak again.
The Imperials take the initiative to Mine the Energy of Vilderan yet merely offer passive reaction (preferring to send mercenaries (the Player)) when the Nether wreck two of their highly knowledgeable Alchemists.
And are very passive yet neutrally industrious regarding the Act_2 war that only flared up again after the Player finishes Act_01.
I have stated all this just to give some idea of how many years might be needed to allow all of this to happen after the events of TL1 (specifically the time needed for the TL1 Alchemist protagonist to perform tests on Ordrak's Heart... likely not long if factoring the Alchemist's narration ending in TL1 - I recommend studying all 3 TL1 class endings to give an idea on TL2 context).
We don't know how long the current (TL1) Empire has been mining the Ossean Wastes however we know the historical Empire of the Item Lore was already present in Vilderan for many ages.