Source Filmmaker

Source Filmmaker

Bronze Star 6. apr. 2019 kl. 11:27
Why?
All sfm animators have a question: When will there be a long-awaited program update?
No one will give them the exact answer. Since there will be no response from the official developer or Valve employee.
Why is no one working on a program to improve it — and who needs it if there is a community that can fix sfm bugs by itself?
Why Valve, will not give the source code of the program for the community to improve it? And who will do it then?
Who will they give sfm for further development?
If there was an opportunity to revive the program, what would you do for it?
How long would the community support the program?
Such questions would go on forever and return to the first questions.
Oprindeligt skrevet af EmperorFaiz.wav:
Oprindeligt skrevet af Bronze Star:
Why is no one working on a program to improve it — and who needs it if there is a community that can fix sfm bugs by itself?
Why Valve, will not give the source code of the program for the community to improve it? And who will do it then?
Obviously the dev team is long gone. Just another victim of Valve's idiotic work hierarchy where everyone is free to work with any project they want especially something profitable.
I remembered Pte Jack (a notable forum regular here besides me) said SFM contains source codes licensed from other company hence it can't be released with source code to the public. All the community-made scripts are just surface-level scripting and they can't get into SFM's inner working.

Oprindeligt skrevet af Bronze Star:
Who will they give sfm for further development?
If we could made a crowdfunding project to convince any Valve dev to work on SFM a little more. Valve have better priorities to work on. Anything profitable of course.

Oprindeligt skrevet af Bronze Star:
If there was an opportunity to revive the program, what would you do for it?
Oprindeligt skrevet af EmperorFaiz.vmt:
Here are the list of things that would be a great addition to SFM plus improvements:
  • 64-bit upgrade
  • Get rid the infamous "Can't animate over 60 seconds" problem.
  • More lighting options such as half-spherical light and full-area ambient light.
  • A better manipulator tool such as the ability to move or rotate at a specific distance or angle respectively like the one in Unreal 4 engine.
  • A better animation set grouping system.
  • Able to set skin and bodygroup inside import model window before spawning the model.
  • Hide the little "x" on every layout. No more "accidental" problem.
  • Upgrade the import particle effect window to looks more like the import model window such as preview box.
  • Improved video export option such as compressed AVI export and built-in encoder for MP4 export.
  • Native 1080p option in export settings but leave the viewport resolution as it is for performance.
  • Advanced sound editor
  • Update the in-game mode that allows using different weapons, wearing cosmetics and using bots.
  • Decent physic simulator.
  • Scale control with specific axis option.
  • A decal emitter of some sort that you can automatically "stick" the decal on a specific part of the model or map regardless the surface shape.
  • MP3 support that actually works well and can be used to extract phonemes.
  • Able to save custom bodygroups and merged models so you can reuse them on other shot and session.
  • Always up to date "Add Team Fortress Item" tool.
  • Create a jigglebone on a specific bone(s) with pre-existing presets such as "soft rubber", "spring" and "hair".
  • A special map that you can export a video or poster with a transparent background.
  • Far more efficient rendering process.
  • A more efficient way to transfer animation sets from one session to another.
  • Cloud-system where the session can be shared and edited by multiple people easier ala Google Doc.
  • Native TF2 painting system plus support sheens.
  • A better override material tool such as able to edit, paint or draw an existing texture ala Photoshop (doesn't have to be as complicated) inside SFM and save the custom texture separately. Plus, able to save edited material attributes
  • Able to save the animation as a custom sequence.
  • Theme support.
  • Customizable keyboard inputs and shortcuts.
  • Valve could sell their own assets or add a donation button if they want monetary support and continue the software support longer.
That's all I could think of right now.

Oprindeligt skrevet af Bronze Star:
How long would the community support the program?
Until a better software created that provide more and better functions/tools and yet shares the same simplicity of SFM's work process, it will stay for a long time. Maybe an indie company could license Source engine and make their own, better SFM that would be easier for the existing SFM users to migrate without missing out anything and without re-learning most stuff. One can dream...

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EmperorFaiz.wav 6. apr. 2019 kl. 11:42 
Oprindeligt skrevet af Bronze Star:
Why is no one working on a program to improve it — and who needs it if there is a community that can fix sfm bugs by itself?
Why Valve, will not give the source code of the program for the community to improve it? And who will do it then?
Obviously the dev team is long gone. Just another victim of Valve's idiotic work hierarchy where everyone is free to work with any project they want especially something profitable.
I remembered Pte Jack (a notable forum regular here besides me) said SFM contains source codes licensed from other company hence it can't be released with source code to the public. All the community-made scripts are just surface-level scripting and they can't get into SFM's inner working.

Oprindeligt skrevet af Bronze Star:
Who will they give sfm for further development?
If we could made a crowdfunding project to convince any Valve dev to work on SFM a little more. Valve have better priorities to work on. Anything profitable of course.

Oprindeligt skrevet af Bronze Star:
If there was an opportunity to revive the program, what would you do for it?
Oprindeligt skrevet af EmperorFaiz.vmt:
Here are the list of things that would be a great addition to SFM plus improvements:
  • 64-bit upgrade
  • Get rid the infamous "Can't animate over 60 seconds" problem.
  • More lighting options such as half-spherical light and full-area ambient light.
  • A better manipulator tool such as the ability to move or rotate at a specific distance or angle respectively like the one in Unreal 4 engine.
  • A better animation set grouping system.
  • Able to set skin and bodygroup inside import model window before spawning the model.
  • Hide the little "x" on every layout. No more "accidental" problem.
  • Upgrade the import particle effect window to looks more like the import model window such as preview box.
  • Improved video export option such as compressed AVI export and built-in encoder for MP4 export.
  • Native 1080p option in export settings but leave the viewport resolution as it is for performance.
  • Advanced sound editor
  • Update the in-game mode that allows using different weapons, wearing cosmetics and using bots.
  • Decent physic simulator.
  • Scale control with specific axis option.
  • A decal emitter of some sort that you can automatically "stick" the decal on a specific part of the model or map regardless the surface shape.
  • MP3 support that actually works well and can be used to extract phonemes.
  • Able to save custom bodygroups and merged models so you can reuse them on other shot and session.
  • Always up to date "Add Team Fortress Item" tool.
  • Create a jigglebone on a specific bone(s) with pre-existing presets such as "soft rubber", "spring" and "hair".
  • A special map that you can export a video or poster with a transparent background.
  • Far more efficient rendering process.
  • A more efficient way to transfer animation sets from one session to another.
  • Cloud-system where the session can be shared and edited by multiple people easier ala Google Doc.
  • Native TF2 painting system plus support sheens.
  • A better override material tool such as able to edit, paint or draw an existing texture ala Photoshop (doesn't have to be as complicated) inside SFM and save the custom texture separately. Plus, able to save edited material attributes
  • Able to save the animation as a custom sequence.
  • Theme support.
  • Customizable keyboard inputs and shortcuts.
  • Valve could sell their own assets or add a donation button if they want monetary support and continue the software support longer.
That's all I could think of right now.

Oprindeligt skrevet af Bronze Star:
How long would the community support the program?
Until a better software created that provide more and better functions/tools and yet shares the same simplicity of SFM's work process, it will stay for a long time. Maybe an indie company could license Source engine and make their own, better SFM that would be easier for the existing SFM users to migrate without missing out anything and without re-learning most stuff. One can dream...

Sidst redigeret af EmperorFaiz.wav; 6. apr. 2019 kl. 11:51
Bronze Star 6. apr. 2019 kl. 12:23 
Wow...
Bronze Star 6. apr. 2019 kl. 12:28 
What about source 2 filmmaker? Could we take and move the program engine? When I look at videos and posters, I have the impression that photoshop here has done little
EmperorFaiz.wav 6. apr. 2019 kl. 18:36 
Implying anyone still care about that abandoned, forgotten junk. That SFM2 (Sounds better) is an another case of “one step forward, two steps back”. It has several features current SFM doesn’t has but it lacks some features that makes the current SFM looks better by comparison like workshop support and override materials. Don’t forget the lack of marketing promoting SFM2 just asking for a small userbase from the start.

Oh, about your question. That’s straight up impossible if nobody has full access to both SFMs’ source codes.
Sidst redigeret af EmperorFaiz.wav; 7. apr. 2019 kl. 4:40
green 6. apr. 2019 kl. 18:48 
We need a petition to hire EmperorFaiz as a SFM dev.
EmperorFaiz.wav 6. apr. 2019 kl. 19:03 
Oprindeligt skrevet af Hunter in the Green Vest:
We need a petition to hire EmperorFaiz as a SFM dev.
As long as I don’t involved with any programming work (I hate programming despite being decent), I’m fine with it.
green 6. apr. 2019 kl. 19:17 
Oprindeligt skrevet af EmperorFaiz.png:
Oprindeligt skrevet af Hunter in the Green Vest:
We need a petition to hire EmperorFaiz as a SFM dev.
As long as I don’t involved with any programming work (I hate programming despite being decent), I’m fine with it.
Of course, you'd pick what you'd want to do, obviously. :lunar2019grinningpig:
Pte Jack 6. apr. 2019 kl. 20:03 
I think I said (way back when) that SFM "may" contain 3rd party programs that would not allow Steam to release Source Code. Also, because SFM is TF2 dependant, (IFM was Portal dependant and S2FM is DOTA 2 dependant) that would mean they would have to release source code for those. And we all know that that ain't going to happen...
green 6. apr. 2019 kl. 21:44 
Oprindeligt skrevet af Pte Jack:
I think I said (way back when) that SFM "may" contain 3rd party programs that would not allow Steam to release Source Code. Also, because SFM is TF2 dependant, (IFM was Portal dependant and S2FM is DOTA 2 dependant) that would mean they would have to release source code for those. And we all know that that ain't going to happen...
*aimbot intensifies*
surfer171 6. apr. 2019 kl. 22:22 
Just wait for sfm script makers to do their work, while it won’t update your sfm, they do give a “modern” look to sfm.
Sidst redigeret af surfer171; 6. apr. 2019 kl. 22:22
Bronze Star 7. apr. 2019 kl. 5:23 
Is there any tutorial on making life easier for animating videos in sfm?
EmperorFaiz.wav 7. apr. 2019 kl. 6:15 
Oprindeligt skrevet af Jesus:
Someone is working on a SFM alternative with a lot of new features and upgrades. Sadly I think it is just a one man developer thing.
https://www.youtube.com/channel/UCGJJGA9ATcLr4wc5OEHXIyA/videos
It's mostly technical but if you have used SFM for a long time you'll quickly realize that the features he is showcasing are very advanced and sought after in the SFM community. Even for GMOD fans too.
That’s cool.
surfer171 7. apr. 2019 kl. 6:53 
Oprindeligt skrevet af Bronze Star:
Is there any tutorial on making life easier for animating videos in sfm?
Off-topic question. Make your own thread or go to the pinned newbies guide
Pte Jack 7. apr. 2019 kl. 6:57 
Water and light control is really kewl!
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