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报告翻译问题
SFM uses the Valve Source Engine. Maps can not be ported from a different engine directly into SFM.
In order to have specialized maps based on certain themes, one has to create the map from scratch using the Hammer Map program designed for the particular game/software that they want the map for.
That means, designing the map level layout, building the bushes for buidings, ground, streets to run around in, building trees, bushes, find textures and convert them to Valve Materials and textures to paint those brushes, finding or creating models to add as entities then ensure those are properly skinned with Valve materials and textures, build cubemaps and add lights the map, add sounds and trigger events, add a skybox, add or create particles and ensure they are skinned with Valve materials and textures, create a mini 3d map for the outer bounderies, make sure the map doesn't leak, compile, test and pray it actually works in SFM.
So, asking for a TMNT Map isn't likely to happen anytime soon (or at all) unless you can find one that someone has already built for TF2 (TF2Maps website maybe).
As for characters and props....
again, first thing you have to look at is the EUA of the game to determine if you can rip and use the characters/props from it "LEGALLY." If not, then you're into model creation for each model you want from scratch in a 3D editing tool like Blender, to include modelling the character/prop, rigging it with a armature (skeleton), weight painting the model mesh so it can be animated, creating textures for them, converting those textures to Valve materials and textures, creating animations for them (if you want to go that far), exporting, compiling and testing the models to make sure they work and deform properly, check them for hitboxes so they don't clip out while animationg and rendering them, then test them in SFM and again Pray you got it right.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1461099044
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=229820210
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1368876531
2012. is it the toon game or the one aggro design fuzzy did? those games got spammed there?
And where do you get off calling my artwork an "aggro design"? lol j/k
okay. it seems yours and the second are the same. the aggro design. they have aggresive 'faces'. get it? nowhere is this near the movie anyway. lol i'll see myself out here.
edit: tho, to clarify, a game title would probably help. the danger of ooze models look already different then the arcade game 'toon' models. which one the op wants? lol not that any of those can be obtained (ripped in a second). who's gon' rip those? huh.