Source Filmmaker

Source Filmmaker

lcbrogan 2018 年 8 月 20 日 上午 8:26
Model Ideas: Teenage Mutant Ninja Turtles 2012 maps, characters and props
We need TMNT 2012 models for the TMNT fans.
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正在显示第 1 - 15 条,共 26 条留言
surfer171 2018 年 8 月 20 日 上午 8:32 
It’s gotta wait, modeling or porting aren’t jobs done for free. So if the demands really showed up and the modelers are interested to take it cause they too need them somehow then you’re lucky. If not, then keep on waiting
Pte Jack 2018 年 8 月 20 日 上午 10:10 
People who continually ask for complicated maps for SFM either have just started using SFM or just have no clue how maps work in SFM and how difficult it is to make themed specialized Maps.

SFM uses the Valve Source Engine. Maps can not be ported from a different engine directly into SFM.

In order to have specialized maps based on certain themes, one has to create the map from scratch using the Hammer Map program designed for the particular game/software that they want the map for.

That means, designing the map level layout, building the bushes for buidings, ground, streets to run around in, building trees, bushes, find textures and convert them to Valve Materials and textures to paint those brushes, finding or creating models to add as entities then ensure those are properly skinned with Valve materials and textures, build cubemaps and add lights the map, add sounds and trigger events, add a skybox, add or create particles and ensure they are skinned with Valve materials and textures, create a mini 3d map for the outer bounderies, make sure the map doesn't leak, compile, test and pray it actually works in SFM.

So, asking for a TMNT Map isn't likely to happen anytime soon (or at all) unless you can find one that someone has already built for TF2 (TF2Maps website maybe).

As for characters and props....

again, first thing you have to look at is the EUA of the game to determine if you can rip and use the characters/props from it "LEGALLY." If not, then you're into model creation for each model you want from scratch in a 3D editing tool like Blender, to include modelling the character/prop, rigging it with a armature (skeleton), weight painting the model mesh so it can be animated, creating textures for them, converting those textures to Valve materials and textures, creating animations for them (if you want to go that far), exporting, compiling and testing the models to make sure they work and deform properly, check them for hitboxes so they don't clip out while animationg and rendering them, then test them in SFM and again Pray you got it right.
Capt Fuzzy 2018 年 8 月 20 日 下午 1:22 
最后由 Capt Fuzzy 编辑于; 2018 年 8 月 20 日 下午 1:25
Pte Jack 2018 年 8 月 20 日 下午 1:33 
Next WAH will be, “These aren’t the 2012 characters.!.!”
Capt Fuzzy 2018 年 8 月 20 日 下午 1:36 
引用自 Pte Jack
Next WAH will be, “These aren’t the 2012 characters.!.!”
The bottom link is about as close as it gets, so to quote my dearly departed mother, "Like it or lump it.." lol
episoder 2018 年 8 月 20 日 下午 1:43 
mmh. art styles differ. i can't even find a image that would tell me which style is demanded here.

2012. is it the toon game or the one aggro design fuzzy did? those games got spammed there?
最后由 episoder 编辑于; 2018 年 8 月 20 日 下午 1:45
Capt Fuzzy 2018 年 8 月 20 日 下午 1:47 
引用自 episoder
mmh. art styles differ. i can't even find a image that would tell me which style is demanded here.

2012. is it the toon game or the one aggro design fuzzy did? those games got spammed there?
The 2012 ones that OP is referring to are most likely the movie versions, which the second link is about as close to them as I've seen so far...

And where do you get off calling my artwork an "aggro design"? lol j/k
最后由 Capt Fuzzy 编辑于; 2018 年 8 月 20 日 下午 1:49
episoder 2018 年 8 月 20 日 下午 1:52 
引用自 Capt Fuzzy
引用自 episoder
mmh. art styles differ. i can't even find a image that would tell me which style is demanded here.

2012. is it the toon game or the one aggro design fuzzy did?
The 2012 ones that OP is referring to are most likely the movie versions, which the second link is about as close to them as I've seen so far...

And where do you get off calling my artwork an "aggro design"? lol j/k

okay. it seems yours and the second are the same. the aggro design. they have aggresive 'faces'. get it? nowhere is this near the movie anyway. lol i'll see myself out here.

edit: tho, to clarify, a game title would probably help. the danger of ooze models look already different then the arcade game 'toon' models. which one the op wants? lol not that any of those can be obtained (ripped in a second). who's gon' rip those? huh.
最后由 episoder 编辑于; 2018 年 8 月 20 日 下午 2:01
76561198901160301 2019 年 2 月 6 日 下午 7:21 
WE NEED 2012 TMNT MODELS NOW! (also maps and props :P)
EmperorFaiz.wav 2019 年 2 月 6 日 下午 9:29 
引用自 ZOCKETZANY
WE NEED 2012 TMNT MODELS NOW! (also maps and props :P)
Make yourself then, my dear necromancer.
Pte Jack 2019 年 2 月 6 日 下午 9:42 
Ah Come on Your Emperorship... 6 Months since the last post ain't too bad... We've seen a lot worse!!!
lcbrogan 2019 年 5 月 19 日 下午 2:01 
引用自 EmperorFaiz.png
引用自 ZOCKETZANY
WE NEED 2012 TMNT MODELS NOW! (also maps and props :P)
Make yourself then, my dear necromancer.
I can't do that because It will take weeks.
Pte Jack 2019 年 5 月 19 日 下午 2:15 
And you expect us to spend weeks doing it for you??? Nah!!!
EmperorFaiz.wav 2019 年 5 月 19 日 下午 2:40 
引用自 lcbrogan
引用自 EmperorFaiz.png
Make yourself then, my dear necromancer.
I can't do that because It will take weeks.
Just like every modeler has to deal with. You’re still believe modeling is some sort of miracle work?
green 2019 年 5 月 19 日 下午 7:23 
引用自 lcbrogan
I can't do that because It will take weeks.
Well it took you months to respond to this thread, so a couple weeks should be nothing.
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