Source Filmmaker

Source Filmmaker

PrivateerMan 2018 年 7 月 4 日 上午 6:32
How to fix smoothing error with models?
I occasionally try to use Blender to modify a model for my own purposes, but when I export said model into Source Engine files, the thing has glitched lighting, and looks like it's made of rubber. How do I fix this?
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EmperorFaiz.wav 2018 年 7 月 4 日 上午 6:36 
Can you show us the screenshot?
Zappy 2018 年 7 月 4 日 上午 6:40 
Please show screenshots of what the model looks like before you get it into Blender, before you edit it in Blender, after you edit it (but still in Blender), and in Source Filmmaker.
PrivateerMan 2018 年 7 月 4 日 上午 6:40 
引用自 EmperorFaiz.vmt
Can you show us the screenshot?

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1089672612&searchtext=polaroid

Here's a model I uploaded to the workshop. As you can see, the edges are unusually smooth, and not supposed to be like that.
Zappy 2018 年 7 月 4 日 上午 6:43 
引用自 =P.F.F= Dafuq?
-Link- Here's a model I uploaded to the workshop. As you can see, the edges are unusually smooth, and not supposed to be like that.
Try marking some of the edges as being "sharp" in Blender. If you don't know how, just make sure that you're in Edit Mode, have the edges you want to be "sharp" selected, and then press Space and search for "mark" or "sharp" or such.
最后由 Zappy 编辑于; 2018 年 7 月 4 日 上午 6:43
PrivateerMan 2018 年 7 月 4 日 上午 7:01 
引用自 Zappy
Please show screenshots of what the model looks like before you get it into Blender, before you edit it in Blender, after you edit it (but still in Blender), and in Source Filmmaker.

That "Before/After edit" isn't particularly feisible, since I usually try to add bones to it, instead of changing it's proportions or anything, but here is a comparison between that camera I posted before and after my modification:
https://imgur.com/a/5H8Gges (left is my camera, right is original camera on the Heavy Tourism item)
Zappy 2018 年 7 月 4 日 上午 7:12 
引用自 =P.F.F= Dafuq?
- here is a comparison between that camera I posted before and after my modification: -Image- -
See my previous comment on this thread:
引用自 Zappy
Try marking some of the edges as being "sharp" in Blender. If you don't know how, just make sure that you're in Edit Mode, have the edges you want to be "sharp" selected, and then press Space and search for "mark" or "sharp" or such.
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发帖日期: 2018 年 7 月 4 日 上午 6:32
回复数: 6