Vampire Survivors - 吸血鬼幸存者

Vampire Survivors - 吸血鬼幸存者

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Is Crown the most disgustingly useless item in the game? Let's do some math and find out!
Seriously. Let's assume you only get one crown in a run to simplify things.

1 - To pick the Crown, you are foregoing one useful upgrade that would indirectly help you get more XP. How much is unclear, so we'll ignore that for the time being.

2 - If you end your run with one extra level because of the crown, you're breaking even, because per 1, you threw one level away. To even BEGIN to be able to argue the crown helped you, you need to get 2 levels thanks to it.

3 - The crown gives 8% extra XP. So, if levels all cost the same, that would mean that to get two extra, you'd need to level up (100/8) * 2 = 25 times to BEGIN arguing that it helped you.

But levels DO NOT all cost the same. The two extra levels are substantially more expensive than the average of the 25 levels before it. Let's just round it up to 30 levels and call it a day.

4 - Ok. Let's go back to item 1. We don't know how much a different upgrade would have helped us, but can we make a lowball estimate that it would indirectly give us 2% extra XP? So, with that, we should consider that the crown is only really giving us 6% extra XP. Which means we need to level up 33.3 times for same cost levels, rounded up to 40 because the two extra levels are more expensive.
To get 1 (ONE) useful upgrade out of the Crown.

5 - When you get the Crown, that means your final build has one slot that is doing jack combat wise. Let's put a lowball value of 10 levels on that and conclude that in order for the Crown to barely, marginally pay off, you have to level up 50 (!) times with it in hand.

Seriously developer, shouldn't that get a buff?
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正在显示第 1 - 15 条,共 38 条留言
Seal 11 月 22 日 上午 8:07 
I think you're kind of missing the point here. As you said, levels don't cost the same, so putting the cost of crown at "one level" doesn't make much sense, it's a lot more reasonable to put its cost as a certain amount of exp. Obviously getting crown late isn't super worth it as the amount of exp you're spending on it skyrockets, but if you get it early on, you lose so little exp doing it that it WILL pay for itself and then some pretty quickly. On top of that, the items that evolve with crown tend to give extra exp pickups too, which can absolutely give you a bunch of levels with little effort.

Again, getting crown late is pretty bad, especially if you're not using it to evolve anything. But if it shows up in the first 10 or so levels I'd say it's definitely worth taking, especially if it shows up multiple times or you plan to use a crown-evolved weapon.

As far as being useless combat-wise, again, some of the evolved weapons are pretty decent, and if you have limit break on, you're getting more levels than you otherwise would by just having crown sitting there (and realistically as far as just clearing a stage you don't need to have anything close to an optimized setup).

I will admit I don't take crown often, but the option is there if it shows up early, and if you want to get a ton of levels, it's your best bet for doing so (usually with one of its weapons).
ScorpionWasp 11 月 22 日 下午 12:12 
No, the cost of taking a Crown as your very first level up is not 5 Gems.

Think of it this way. If you pick 5 Crowns on your first 5 levels, COMBAT-WISE, you're still level 1. But your next level won't cost 5 gems. You could be decimating hordes of bats and skulls with an upgraded Garlic, but nope, you still have one weapon with one level and nothing else.

If you picked 5 Crowns, the power-level you'd have at level 50, you'll only have at level 55. And you maximum power level is capped as well, because the Crown does nothing useful once you have nothing else to upgrade, and it still occupies a slot. A weapon requiring it for evolution makes that weapon a liability, if anything. It would have to be substantially more powerful than other weapons to make up for it.

(I understand people might think Game Balance "isn't important" for a game like Vampire Survivors, but I try to play the game in a "Roguelike-Purist" mode. I refrain from using any advantages I can just "give myself for free" in a pre-run menu, I.E. I don't use the Power-Up screen, Arcanas, Eggs, Limit Breaks, more than 6 slots, etc.

And this might surprise people, but the game is shockingly well-balanced, deep and challenging as a hardcore experience. The Crown really stands out. And the Mask, of course, but the Mask is literally 100% useless.)
最后由 ScorpionWasp 编辑于; 11 月 22 日 下午 12:15
Kranst 11 月 22 日 下午 12:21 
引用自 Seal
I think you're kind of missing the point here. As you said, levels don't cost the same, so putting the cost of crown at "one level" doesn't make much sense, it's a lot more reasonable to put its cost as a certain amount of exp. Obviously getting crown late isn't super worth it as the amount of exp you're spending on it skyrockets, but if you get it early on, you lose so little exp doing it that it WILL pay for itself and then some pretty quickly. On top of that, the items that evolve with crown tend to give extra exp pickups too, which can absolutely give you a bunch of levels with little effort.

Again, getting crown late is pretty bad, especially if you're not using it to evolve anything. But if it shows up in the first 10 or so levels I'd say it's definitely worth taking, especially if it shows up multiple times or you plan to use a crown-evolved weapon.

As far as being useless combat-wise, again, some of the evolved weapons are pretty decent, and if you have limit break on, you're getting more levels than you otherwise would by just having crown sitting there (and realistically as far as just clearing a stage you don't need to have anything close to an optimized setup).

I will admit I don't take crown often, but the option is there if it shows up early, and if you want to get a ton of levels, it's your best bet for doing so (usually with one of its weapons).

I do not understand the logic here. Getting the Crown early is even worse because you are immediately halting your momentum for at best 40% more experience. The OP made some good points; the Crown is pretty bad. Unless you are creating a specific build or wanting to have a big number of extra levels after a full build, you are better off ignoring it. An evolved Crown weapon would have to be a powerful evolution and make up for the lost passive slot. But to be fair, this game is easy enough as it is that none of this really matters, lmao.
Apathetic 11 月 22 日 下午 1:23 
Maybe but . . . funny moon?
CRCGamer 11 月 22 日 下午 4:16 
Here's your clown shoes. Crown is perfectly viable for the correct types of builds.
Some of the available characters and arcana get additional stats for every level gained.
Others have stats raise to a specific amount by certain levels and thus normalize after they hit a certain level. And thus they need to get to level 100+ as fast as possible.

Opportunity cost of a passive is a funny concept when there are things like dark arcana or certain levels where you can legitimately roll around with 15+ passives. And having crown early on in that case means you have better odds of leveling everything for maximum benefit.

Also I'll just remind you that the Game Killer arcana scales the XP crystal bomb damage by growth. So hmm... entirely useless to damage output isn't quite correct now is it?
OmniscientlyMe 11 月 22 日 下午 11:03 
Given that you can pick up extra items beyond the 6 slots you can get purely from leveling on almost every map, it's a silly question that shows you haven't played the game much, or are just bad at it.
Scorpion 11 月 22 日 下午 11:19 
Amulet is really useful, most of the time. Also, the DLC weapon (that white opal like thingie), is among favorites for weapons and makes xp crystals, more effective, plus of different color visually.

I cannot imagine 90% of my runs, not picking crown early, either. I understand you don't like it, but still, it actually pays off!
Duo 11 月 23 日 上午 5:46 
引用自 Scorpion
Amulet is really useful, most of the time. Also, the DLC weapon (that white opal like thingie), is among favorites for weapons and makes xp crystals, more effective, plus of different color visually.

I cannot imagine 90% of my runs, not picking crown early, either. I understand you don't like it, but still, it actually pays off!

especially on maps and modes that drop exp gain
Kranst 11 月 23 日 下午 6:22 
引用自 CRCGamer
Here's your clown shoes. Crown is perfectly viable for the correct types of builds.
Some of the available characters and arcana get additional stats for every level gained.
Others have stats raise to a specific amount by certain levels and thus normalize after they hit a certain level. And thus they need to get to level 100+ as fast as possible.

Opportunity cost of a passive is a funny concept when there are things like dark arcana or certain levels where you can legitimately roll around with 15+ passives. And having crown early on in that case means you have better odds of leveling everything for maximum benefit.

Also I'll just remind you that the Game Killer arcana scales the XP crystal bomb damage by growth. So hmm... entirely useless to damage output isn't quite correct now is it?

引用自 OmniscientlyMe
Given that you can pick up extra items beyond the 6 slots you can get purely from leveling on almost every map, it's a silly question that shows you haven't played the game much, or are just bad at it.

While the Crown has niche uses, none of these points are beneficial overall. Yes, someone can use specific characters to farm hundreds of levels, create builds with various weapons and passives beyond the "max" limit, or break the game in unique ways, but these aspects are beyond the endgame. And none of these are necessary to beat levels. You are already overpowered, and Vampire Survivors is extremely unbalanced. Pushing these values further does nothing but allow the player to win, just with more statistics in most cases.

In my experience, I still find the Crown to be weak. By the time it provides value to the run, the build is maxed, and there is no need for the extra benefits it offers. Even still, I believe discussing values in Vampire Survivors is already pointless, seeing as one can play poorly and still win with ease.
最后由 Kranst 编辑于; 11 月 23 日 下午 6:26
Nousos 11 月 23 日 下午 7:26 
who cares the game plays itself
ominumi 11 月 24 日 下午 6:45 
Unless you're struggling then yes, there are other items that will help with longevity. Not to mention, Growth is a desirable stats for very specific characters.
Black Hammer 11 月 25 日 上午 9:30 
It's a strong contender, outside of some of the weirder DLC items. Pentagram is another frustrating one.
Strijoca 11 月 25 日 下午 2:46 
Sounds like a skill issue, tbh.
The Crown Passive is one of the most overpowered Passive Items when accompanied with the right Weapons/Passives & Arcanas/Darkanas.
I always make sure to get Crown lvl 5 before around lvl 25.
And be sure to unlock the Seal Powerups as soon as possible if you're comfortable with you're gold per map situation, because those are pricey as heck, if I remember correctly.

1) Crown

+ 2) Skull O'Maniac/Torrona's Box/Karoma's Mana

+ 3) Victory Sword/Prismatic Missile/Emerald Rapture

+ 4) Moonlight Bolero/Hail from the Future/Crystal Cries

= Pixel Vomit
最后由 Strijoca 编辑于; 11 月 25 日 下午 3:13
Gym_Leader_Myth 11 月 27 日 下午 2:56 
You have a weirdly stunted perspective on the utility of passives. I'm going to guess you haven't gotten a 7th passive yet or any rings or the two halves of the wand. Or a 7th weapon or later.

I think this because I'm at the point in game progression where I can end missions at level 300+ with enough limit breaks to outstrip the original maximum limits of the game -

So let me break it down to you like this:

Crown + Pentagram = Gorgeous Moon

Gorgeous Moon is a full screen wipe that ALSO upgrades all gems AND has a super magnet to attract them all back to you for 100% cash in,

The mere existence of Gorgeous moon completely invalidates your "crown bad" position.

And let's look at the stone mask as well. since you seem to see no value in the gold resource, the singular resource most important for meta progression in the game. the resource that allows you to unlock new characters and passive abilities, The currency that creates it's value once the run is over and allows future runs to be performed with greater focus and efficiency...

Summary: you may have a hundred hours under your belt but i feel like it yielded no benefit to you.
Kranst 11 月 27 日 下午 3:38 
引用自 Gym_Leader_Myth
You have a weirdly stunted perspective on the utility of passives. I'm going to guess you haven't gotten a 7th passive yet or any rings or the two halves of the wand. Or a 7th weapon or later.

I think this because I'm at the point in game progression where I can end missions at level 300+ with enough limit breaks to outstrip the original maximum limits of the game -

So let me break it down to you like this:

Crown + Pentagram = Gorgeous Moon

Gorgeous Moon is a full screen wipe that ALSO upgrades all gems AND has a super magnet to attract them all back to you for 100% cash in,

The mere existence of Gorgeous moon completely invalidates your "crown bad" position.

And let's look at the stone mask as well. since you seem to see no value in the gold resource, the singular resource most important for meta progression in the game. the resource that allows you to unlock new characters and passive abilities, The currency that creates it's value once the run is over and allows future runs to be performed with greater focus and efficiency...

Summary: you may have a hundred hours under your belt but i feel like it yielded no benefit to you.

I think the problem with looking at it this way is that a lot of these opinions, along with the original question, stem from how we approach the game.

For example, while I can understand your view on Gorgeous Moon, in my experience, it gives little value because it is a detriment before being upgraded, as you need to devote levels to obtaining the evolution early, and by the time you obtain it, there is no need for those gems. Moreover, while the Stone Mask does provide gold, meta progression in Vampire Survivors is already broken, as you can obtain nearly infinite resources in a run. I found no value in them, as I have had a different experience. And even after considering this question, one needs to think about all the other options available that likely outclass the passive or weapon, which highly depends on the run. Their opinion is "weirdly stunted" because the game itself is too.
最后由 Kranst 编辑于; 11 月 27 日 下午 3:41
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