安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题


2. When you go into a mission it takes everything exept the drill as it is essential, it's due to the fact that bringing materials and other items into a new mission would make it too easy.
3. In each mission you're given a weapon to defend yourself which can be found in a crate in the start point.
4. The game may not hold your hand through you'r endeavours but there are explanations for the function of the buildings in the start area of the campaign.
5. You drag items out of the inventory and put the on the ground, the rack will automatically will pick up 3 stacks of a specific item.
While some things do lack explanation if you pay close attention to what is in front of you (or just go to the wiki) there is plenty of information to gather which will explain everything in detail.
If you have more questions feel free to submit them here and I will anwser them whenever I'm available, or just go to the wiki if you don't want to wait hours or even days.
It's fun although most of the weapons are lacklustre, having to click for every bullet is a chore so I opted for the machine gun.
Even if you fail a mission you get half the lumen reward so it can be worth tanking a few of them straight away to save time on upgrades. Though as above permanently unlocking your drill upgrades will save you tons of headaches early on but I opted for the backpack over weapons as the majority of levels are pretty tame to start so you have plenty of time to build your weapon workshop and upgrade it inside each mission.
Focus on permanent upgrades to your resource gathering, as things like weapon buffs, turrets upgrades and crafting are manageable within the missions. Also, don't save anything for the final drill upgrade because you don't get lumen farms until the final mission sadly.
Can't do anything in the campaign. So laborious in boring levels to bring back a handful of lumen and not upgrade much.
Don't like that things are just locked and we can't build ourselves. Seems would be more fun to bring back the metal we have in inventory at the end of the level (like the lumen) and just build our base ourselves and upgrade what we want. I'm only like 3 levels in but I don't get how I'm even gonna get metal? I'm gonna have to wait to upgrade some driller machine?
That's boring. I,m gonna stop there.
Tutorial was so fun, mine and build and fight and upgrade. The levels/accent on ''roguelike'' element (permanent upgrades carried through levels) isn't the way to go imo.
It sounds like you might enjoy random maps even more. I didn't even bother with the campaign and just jumped into a random map. You can immediately start collecting resources, upgrading/researching all abilities and base buildings, and just face wave after wave. I much prefer just jumping into the map and playing that way. Seems the proper way that the game was meant to be played anyways. A proper rogue-like, base-building mining game.