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About difficulties... I really don't know that to say you if Menenia for you is "OMG how to survive over top tier 28/10 difficulty i simply can't", for me Menenia is just 6/10 per difficulty scaling, nothing more, and vast majority of LoP bosses in main campaign are between 3/10 to 5/10 per difficulty scaling, with some exception, and most dlc bosses are from 7/10 to 9/10 (last boss)
You'd rate the DLC bosses 3 points higher than Malenia? Jeez.
Now, if you were talking about rematching the DLC bosses on difficulty level 5, then I'd totally get where you're coming from, because under those conditions those fights become monstrously brutal, in a manner quite similar to how OP describes — but in their base form? Nah, I don't really agree with ya.
I'd rate Malenia a solid 9/10, but the Blood Artist would only really get a 7 from me.
For pretty much the whole base game, you can expect bosses to play out somewhat similarly difficulty-wise to a midgame boss from Elden Ring (Morgott, Rykard, Astel, Radahn), or a lategame boss from Dark Souls 3 (Dragonslayer Armour, Lothric & Lorian, Aldrich, Pontiff Sulyvahn).
Lies of P puts a lot more emphasis on using a hybrid approach with its combat, so you'll be expected to know when to employ Bloodborne-style stepdodging or Sekiro-style deflecting as the need arises. (Most of the time it's going to be deflecting, but sometimes it's not!)
There are some combos of his where dodging towards his backside leaves him more open than simply taking his assault head-on — The reaching lunge he does in Phase 1 doesn't gain any followups if you dodge rather than block, for example; and some of his longer combos in phase 2 actually have terrible tracking (not sure which ones, haven't studied closely enough to tell), meaning that he'll whiff a lot of it if you can flank around him hard enough.
Not only that, but have you seen how busted throwables are in this game? You can carry literally dozens of them at max capacity, and they do enough combined damage to smack off like 75% of his phase 2 HP bar o~o
The main reason I'd rate [spoiler[/]Arlecchino[/spoiler] lower than Malenia is simply that he has way few "x-factor" abilities that can tilt the tables in his favor at virtually any time; Really, his only notable tricks are being able input-read your heal button to launch a new combo anytime he's not attacking himself and his phase 2 super combo that he pulls once at the start and once in the middle.
Malenia, on the other hand, has passive heal-on-hit and unbreakable hyperarmor for most of her moves, as well as not one, nor two, but three different supermoves that are all capable of reducing you to 0 HP multiple times over if you don't respond to them very carefully and very skillfully; and of those, she can use Scarlet Aeonia twice, the Butterfly Clones move twice or thrice, and Waterfowl Dance literally whenever she darn well pleases XD
The closest things ER has to that kind of variegation come from its fittingly best enemies. I wish more enemies took after Godskin Apostle, the Crucible Knights, or Mohg 2. I don't think it's a conicidence that Nightreign's best and more honest bosses follow suit by giving the player more to do on defense on a per-character basis than rolling and occasionally jumping, then putting pressure on them to do so for best results. Hoping even a fraction of what they tried makes it into the next mainline game; it's a breath of fresh air after how basic things have felt to me past DS2.
Not particularly hard, just like any souls game. It's about pattern recognition mostly. As long as you know what attacks the boss has and what your ideal counter to them is (probably parrying) you should be able to take down any boss with little to no issues. The learning experience is mostly streamlined as there aren't really any annoyingly long runbacks that waste your time.
the dlc is a pretty big difficulty spike and harder than even elden ring imo
for example sight reading attacks is next to impossible if you are trying to parry as much as possible, when i would default to just rolling everything it would be easier but it just felt wrong to do AND the timings were still super weird on all the bosses
but after i learned the attacks i would take at most 3 more tries to kill said boss and it would be almost hitless
all of my experience is before any of the hardest bosses but im sure for the most part its going to stay that way based on what i've seen/heard others say about the bosses i've already defeated
i also kind of blitzed through dark souls 3 after playing elden ring and if i were to replay elden ring there isnt a single boss i would get stuck on, so now that i think about it im probably not who you want to ask for difficulty thoughts BUT my opinion on how hard a boss is when you first fight it vs once you learn the moves BEFORE defeating said boss still remains, wildly hard into weirdly easy, and not in a "i just need to lock in" way, in a "okay im 100% killing this boss in the next 5 minutes and if i dont it means i passed out in real life" way
recently replayed the game for the DLC and i only used a summon on 1 Boss (the DLC finale) and that felt 100% satisfying because the devs put in actual dialogue for the NPC (who is actually the DLC protagonist) AND an incredibly fun critical attack team up. i used the "summon" because it was fun and i wanted to finally win and see the ending ha. so Bosses are extremely fair ... usually. but i bet you can happily solo everything as a Souls fan
-I hear this game's bosses are much harder than ever Sekiro, and while I haven't played Sekiro I can believe it. I've never struggled this hard on a "soulsy" game like I have with this one.
-a lot of bosses in this are basically two bosses in a row, since they'll have two, FULL phases, where phase 2 is often a massive change up from phase 1. it really is having to learn two bosses-worth of moves for one fight. (yes, this is exhausting)
-the perfect guard mechanic in this game is THE MOST unforgiving one I've ever encountered, add to that the hitboxes never seem consistent, add to that the bosses are often tightly-locked onto to you, to the point where even dodge rolling is dubious, because they'll just track you down to the wire.
Also, thinking about chumping out and just playing through "easy mode"? Not even Easy Mode makes the bosses, especially the ones after Puppet King, easier. They will still push your ♥♥♥♥ in.
However, the game won't be remembered as hard by the general public because all bosses except one or two exceptions you can summon an NPC to help + there is now the easy mode
overall in terms difficulty if playing alone+original difficulty I'd put it above all souls, elden ring (except malenia), but just slighly below sekiro