Lies of P

Lies of P

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Reo REbOrn 10 月 31 日 上午 3:09
How 'hard' are the bosses?
Lets get the old "Git Gud" out of the way. So.. I know i should 'Git Gud' you don't need to say it. :)

I have been a HUGE fan of Souls like games since i first played Demon Souls on the ps3.
I've played and completed Dark souls 1,2,3. Demon souls remake, Blood bourne and elden ring)

I love the 'dance' aspect of it where you have to know the tactics, look for cues etc. However, i've never been a HUGE fan of the bosses that will one/two kill you if you make a teeny tiny mistake 5mins into a 10 min boss battle. To ME (Maybe not you) it feels kind of cheap and unfair and gets boring.

For e.g there were bosses in DS3 that i spent a day on a boss (forgotton king) and it was frustrating BUT it always felt 'fair'. like I COULD get it in the end. However, bosses like Malenia, felt ridiculously over the top hard (For me. Maybe not you).

I Loved Elden Ring but felt the last 4-5 bosses were just ridiculous without summons (For me anyway) and it semi ruined the game.

Would you say the bosses in this are more like DS bosses or Last few Elden ring bosses?
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Safarel 10 月 31 日 上午 6:20 
引用自 Reo REbOrn
Would you say the bosses in this are more like DS bosses or Last few Elden ring bosses?
Since HUGE part of the game is parrying system non DS non ER are right game to compare, bit Sekiro is much more closely to LiP gameplay style

About difficulties... I really don't know that to say you if Menenia for you is "OMG how to survive over top tier 28/10 difficulty i simply can't", for me Menenia is just 6/10 per difficulty scaling, nothing more, and vast majority of LoP bosses in main campaign are between 3/10 to 5/10 per difficulty scaling, with some exception, and most dlc bosses are from 7/10 to 9/10 (last boss)
Enderspoons 10 月 31 日 上午 10:07 
引用自 Safarel
About difficulties... I really don't know that to say you if Menenia for you is "OMG how to survive over top tier 28/10 difficulty i simply can't", for me Menenia is just 6/10 per difficulty scaling, nothing more, and vast majority of LoP bosses in main campaign are between 3/10 to 5/10 per difficulty scaling, with some exception, and most dlc bosses are from 7/10 to 9/10 (last boss)

You'd rate the DLC bosses 3 points higher than Malenia? Jeez.

Now, if you were talking about rematching the DLC bosses on difficulty level 5, then I'd totally get where you're coming from, because under those conditions those fights become monstrously brutal, in a manner quite similar to how OP describes — but in their base form? Nah, I don't really agree with ya.

I'd rate Malenia a solid 9/10, but the Blood Artist would only really get a 7 from me.

引用自 Reo REbOrn
~the main post~
For pretty much the whole base game, you can expect bosses to play out somewhat similarly difficulty-wise to a midgame boss from Elden Ring (Morgott, Rykard, Astel, Radahn), or a lategame boss from Dark Souls 3 (Dragonslayer Armour, Lothric & Lorian, Aldrich, Pontiff Sulyvahn).

Lies of P puts a lot more emphasis on using a hybrid approach with its combat, so you'll be expected to know when to employ Bloodborne-style stepdodging or Sekiro-style deflecting as the need arises. (Most of the time it's going to be deflecting, but sometimes it's not!)
LuckyCheshire 10 月 31 日 上午 10:32 
引用自 Enderspoons
引用自 Safarel
About difficulties... I really don't know that to say you if Menenia for you is "OMG how to survive over top tier 28/10 difficulty i simply can't", for me Menenia is just 6/10 per difficulty scaling, nothing more, and vast majority of LoP bosses in main campaign are between 3/10 to 5/10 per difficulty scaling, with some exception, and most dlc bosses are from 7/10 to 9/10 (last boss)

You'd rate the DLC bosses 3 points higher than Malenia? Jeez.

Now, if you were talking about rematching the DLC bosses on difficulty level 5, then I'd totally get where you're coming from, because under those conditions those fights become monstrously brutal, in a manner quite similar to how OP describes — but in their base form? Nah, I don't really agree with ya.

I'd rate Malenia a solid 9/10, but the Blood Artist would only really get a 7 from me.
I'd actually agree with the original sentiment. See, the thing is is that I can approach Malenia a lot more ways than Arlecchino. I can go big bonk and keep knocking her over, I can spam Night sorceries, I can distract with a spirit, I can throw frost pots, I can parry (I guess), I can do a hundred other fairly distinct things which feel like totally separate tactics. For Arlecchino, I basically have one tactic: parry, and wait for an opening. Sure, I have some leeway with different weapons and buffs and all that, but the basic combat loop is always going to be basically the same. More like Sekiro than like Elden Ring. For that reason, I'd say that Malenia is definitely easier.
Enderspoons 10 月 31 日 上午 10:55 
引用自 LuckyCheshire
I'd actually agree with the original sentiment. See, the thing is is that I can approach Malenia a lot more ways than Arlecchino. I can go big bonk and keep knocking her over, I can spam Night sorceries, I can distract with a spirit, I can throw frost pots, I can parry (I guess), I can do a hundred other fairly distinct things which feel like totally separate tactics. For Arlecchino, I basically have one tactic: parry, and wait for an opening. Sure, I have some leeway with different weapons and buffs and all that, but the basic combat loop is always going to be basically the same. More like Sekiro than like Elden Ring. For that reason, I'd say that Malenia is definitely easier.
Aw come on, Ol' Arnie's got at least a little bit more to him than that!

There are some combos of his where dodging towards his backside leaves him more open than simply taking his assault head-onThe reaching lunge he does in Phase 1 doesn't gain any followups if you dodge rather than block, for example; and some of his longer combos in phase 2 actually have terrible tracking (not sure which ones, haven't studied closely enough to tell), meaning that he'll whiff a lot of it if you can flank around him hard enough.

Not only that, but have you seen how busted throwables are in this game? You can carry literally dozens of them at max capacity, and they do enough combined damage to smack off like 75% of his phase 2 HP bar o~o

The main reason I'd rate [spoiler[/]Arlecchino[/spoiler] lower than Malenia is simply that he has way few "x-factor" abilities that can tilt the tables in his favor at virtually any time; Really, his only notable tricks are being able input-read your heal button to launch a new combo anytime he's not attacking himself and his phase 2 super combo that he pulls once at the start and once in the middle.
Malenia, on the other hand, has passive heal-on-hit and unbreakable hyperarmor for most of her moves, as well as not one, nor two, but three different supermoves that are all capable of reducing you to 0 HP multiple times over if you don't respond to them very carefully and very skillfully; and of those, she can use Scarlet Aeonia twice, the Butterfly Clones move twice or thrice, and Waterfowl Dance literally whenever she darn well pleases XD
LuckyCheshire 10 月 31 日 上午 11:01 
引用自 Enderspoons
引用自 LuckyCheshire
I'd actually agree with the original sentiment. See, the thing is is that I can approach Malenia a lot more ways than Arlecchino. I can go big bonk and keep knocking her over, I can spam Night sorceries, I can distract with a spirit, I can throw frost pots, I can parry (I guess), I can do a hundred other fairly distinct things which feel like totally separate tactics. For Arlecchino, I basically have one tactic: parry, and wait for an opening. Sure, I have some leeway with different weapons and buffs and all that, but the basic combat loop is always going to be basically the same. More like Sekiro than like Elden Ring. For that reason, I'd say that Malenia is definitely easier.
Aw come on, Ol' Arnie's got at least a little bit more to him than that!

There are some combos of his where dodging towards his backside leaves him more open than simply taking his assault head-onThe reaching lunge he does in Phase 1 doesn't gain any followups if you dodge rather than block, for example; and some of his longer combos in phase 2 actually have terrible tracking (not sure which ones, haven't studied closely enough to tell), meaning that he'll whiff a lot of it if you can flank around him hard enough.

Not only that, but have you seen how busted throwables are in this game? You can carry literally dozens of them at max capacity, and they do enough combined damage to smack off like 75% of his phase 2 HP bar o~o

The main reason I'd rate Arlecchino lower than Malenia is simply that he has way few "x-factor" abilities that can tilt the tables in his favor at virtually any time; Really, his only notable tricks are being able input-read your heal button to launch a new combo anytime he's not attacking himself and his phase 2 super combo that he pulls once at the start and once in the middle.
Malenia, on the other hand, has passive heal-on-hit and unbreakable hyperarmor for most of her moves, as well as not one, nor two, but three different supermoves that are all capable of reducing you to 0 HP multiple times over if you don't respond to them very carefully and very skillfully; and of those, she can use Scarlet Aeonia twice, the Butterfly Clones move twice or thrice, and Waterfowl Dance literally whenever she darn well pleases XD
Well sure, to rephrase I'm talking more about the main character's capabilities than the boss's. Both Malenia and Arlecchino are comparatively complex enemies with numerous attacks that can take you out if you screw up. The Tarnished is just far more flexible than P though. The Tarnished has a number of ways of creating an opening, while P is stuck waiting and reacting.
Plumber 10 月 31 日 下午 1:19 
interesting; i'd consider the player much more flexible in LoP than in ER. I wouldn't necessarily call Arlecchino more difficult per se, but that's chiefly because they focused on making a good boss over an artificially difficult trial-and-error mess posing as one. The boss in question is a very high pressure opponent and encourages passive play, but rather than it being because of some garbage design philosophy like how Malenia has arbitrary random strafing super armor and a move that has near zero interesting counterplay beyond using bleed/frost to nullify it, it's because he has a wide range of moves that serve as a final exam for the game's combat system and frequently gives better punishes on dodge than on block. We have much stronger options here than in ER, both offensively and defensively, but more importantly there's far more weight to what the player chooses to do because we have multiple options that exist simultaneously and the fight's not shy about acknowledging it. Some weapons are even capable of slapping him back DURING his biggest strings, even if they seem like block-or-die attacks blind.

The closest things ER has to that kind of variegation come from its fittingly best enemies. I wish more enemies took after Godskin Apostle, the Crucible Knights, or Mohg 2. I don't think it's a conicidence that Nightreign's best and more honest bosses follow suit by giving the player more to do on defense on a per-character basis than rolling and occasionally jumping, then putting pressure on them to do so for best results. Hoping even a fraction of what they tried makes it into the next mainline game; it's a breath of fresh air after how basic things have felt to me past DS2.
最后由 Plumber 编辑于; 10 月 31 日 下午 1:20
电动天使 11 月 4 日 上午 1:22 
引用自 Reo REbOrn
Lets get the old "Git Gud" out of the way. So.. I know i should 'Git Gud' you don't need to say it. :)

I have been a HUGE fan of Souls like games since i first played Demon Souls on the ps3.
I've played and completed Dark souls 1,2,3. Demon souls remake, Blood bourne and elden ring)

I love the 'dance' aspect of it where you have to know the tactics, look for cues etc. However, i've never been a HUGE fan of the bosses that will one/two kill you if you make a teeny tiny mistake 5mins into a 10 min boss battle. To ME (Maybe not you) it feels kind of cheap and unfair and gets boring.

For e.g there were bosses in DS3 that i spent a day on a boss (forgotton king) and it was frustrating BUT it always felt 'fair'. like I COULD get it in the end. However, bosses like Malenia, felt ridiculously over the top hard (For me. Maybe not you).

I Loved Elden Ring but felt the last 4-5 bosses were just ridiculous without summons (For me anyway) and it semi ruined the game.

Would you say the bosses in this are more like DS bosses or Last few Elden ring bosses?

Not particularly hard, just like any souls game. It's about pattern recognition mostly. As long as you know what attacks the boss has and what your ideal counter to them is (probably parrying) you should be able to take down any boss with little to no issues. The learning experience is mostly streamlined as there aren't really any annoyingly long runbacks that waste your time.
Senki 11 月 4 日 上午 5:04 
the base game is fine and about as hard as dark souls 3

the dlc is a pretty big difficulty spike and harder than even elden ring imo
Super Martyo 11 月 4 日 上午 7:56 
They're REALLY hard, especially when you rub them and talk dirty to them.
Reo REbOrn 11 月 4 日 上午 8:42 
引用自 Martimus Prime
They're REALLY hard, especially when you rub them and talk dirty to them.
oh really... Wheres the buy now button ;)
i havnt played through the whole game but my thoughts so far are that they are hard to learn but are immediately pretty easy once you do
for example sight reading attacks is next to impossible if you are trying to parry as much as possible, when i would default to just rolling everything it would be easier but it just felt wrong to do AND the timings were still super weird on all the bosses
but after i learned the attacks i would take at most 3 more tries to kill said boss and it would be almost hitless

all of my experience is before any of the hardest bosses but im sure for the most part its going to stay that way based on what i've seen/heard others say about the bosses i've already defeated

i also kind of blitzed through dark souls 3 after playing elden ring and if i were to replay elden ring there isnt a single boss i would get stuck on, so now that i think about it im probably not who you want to ask for difficulty thoughts BUT my opinion on how hard a boss is when you first fight it vs once you learn the moves BEFORE defeating said boss still remains, wildly hard into weirdly easy, and not in a "i just need to lock in" way, in a "okay im 100% killing this boss in the next 5 minutes and if i dont it means i passed out in real life" way
Super Martyo 11 月 4 日 下午 1:50 
引用自 Reo REbOrn
引用自 Martimus Prime
They're REALLY hard, especially when you rub them and talk dirty to them.
oh really... Wheres the buy now button ;)


:luv:
Za 11 月 18 日 上午 4:56 
this game has the hardest but (mostly) most fair Souls bosses in my experiences. i have played basically every Souls game from Thymesia, Doleman, Hellpoint etc and Lies of P for me personally is more fun combat and Bosses than most actual Fromsoft games except Bloodborne

recently replayed the game for the DLC and i only used a summon on 1 Boss (the DLC finale) and that felt 100% satisfying because the devs put in actual dialogue for the NPC (who is actually the DLC protagonist) AND an incredibly fun critical attack team up. i used the "summon" because it was fun and i wanted to finally win and see the ending ha. so Bosses are extremely fair ... usually. but i bet you can happily solo everything as a Souls fan
Well,

-I hear this game's bosses are much harder than ever Sekiro, and while I haven't played Sekiro I can believe it. I've never struggled this hard on a "soulsy" game like I have with this one.

-a lot of bosses in this are basically two bosses in a row, since they'll have two, FULL phases, where phase 2 is often a massive change up from phase 1. it really is having to learn two bosses-worth of moves for one fight. (yes, this is exhausting)

-the perfect guard mechanic in this game is THE MOST unforgiving one I've ever encountered, add to that the hitboxes never seem consistent, add to that the bosses are often tightly-locked onto to you, to the point where even dodge rolling is dubious, because they'll just track you down to the wire.

Also, thinking about chumping out and just playing through "easy mode"? Not even Easy Mode makes the bosses, especially the ones after Puppet King, easier. They will still push your ♥♥♥♥ in.
CeddyTheCool 11 月 23 日 上午 3:14 
I found it harder overall than any souls and elden ring in the sense that you'll need to get used to mechanics. if you play any souls game once, you'll be fine in every other souls or elden ring due to same mechanics. You won't find yourself dodge rolling everything in lies of p for example

However, the game won't be remembered as hard by the general public because all bosses except one or two exceptions you can summon an NPC to help + there is now the easy mode

overall in terms difficulty if playing alone+original difficulty I'd put it above all souls, elden ring (except malenia), but just slighly below sekiro
最后由 CeddyTheCool 编辑于; 11 月 23 日 上午 6:04
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