Lies of P

Lies of P

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There should be some middle ground devs
Think about it for moment

You're making the game easier for people who are bad so they can enjoy it too.
But what about the people who are good? Why do they have to suffer and adjust to nerfs they don't need?
Why couldn't we get hard mode and easy mode like the Sifu update did?
Why are casuals always the main target of game devs? Why are devs recently pretending competitive people, speedrunners, no-hit runners, etc., won't buy their games?

It literally makes no sense. Look at Sekiro, look at Nioh 1, 2, 3, look at Hell Upon Us or Remnant 1 and 2. Souls games don't need to be only for casuals, and a difficulty slider doesn't automatically make a game casual friendly (Remnant has four difficulty levels but they scale up, unlike Lies of P, which only makes the game Easy and Very Easy).
Every game can be for literally everyone if devs care to make it for all. That was the reason why a difficulty-switch option even exists. To adjust difficulty level to your preference. But how can you adjust it if you only have Very Easy and Brain Dead to choose from?
最后由 𝕊𝕠𝕡𝕙𝕚𝕒 编辑于; 9 月 19 日 上午 8:19
引用自 电动天使:
It's because there are more bad and unreflective players than there are good ones.
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正在显示第 1 - 15 条,共 25 条留言
Plumber 9 月 19 日 上午 8:53 
the refight modes are unambiguously this
该讨论串的作者已表示此帖子解答了原先的主题。
电动天使 9 月 19 日 上午 9:10 
It's because there are more bad and unreflective players than there are good ones.
引用自 电动天使
It's because there are more bad and unreflective players than there are good ones.
I could not say it any better without being harsh... Thank you
Kalameet 9 月 19 日 下午 1:27 
引用自 𝕊𝕠𝕡𝕙𝕚𝕒
Why are casuals always the main target of game devs? Why are devs recently pretending competitive people, speedrunners, no-hit runners, etc., won't buy their games?
Baffling moments aside, where one could argue you're either trolling hard, or have actually lost contact with reality...

Here's the Counterpoint: you can't force devs to cater only to the most hardcore players. you (super-hardcore) guys usually aren't the main and final audience.

Games are usually designed to address a reference audience, and all the people around those boundaries (eg: those slightly less skilled, and those slightly more skilled).

More people playing the game, within the established target audience = more game copies sold = more money.

Is that hard to understand?
最后由 Kalameet 编辑于; 9 月 19 日 下午 1:28
引用自 Kalameet
引用自 𝕊𝕠𝕡𝕙𝕚𝕒
Why are casuals always the main target of game devs? Why are devs recently pretending competitive people, speedrunners, no-hit runners, etc., won't buy their games?
Baffling moments aside, where one could argue you're either trolling hard, or have actually lost contact with reality...

Here's the Counterpoint: you can't force devs to cater only to the most hardcore players. you (super-hardcore) guys usually aren't the main and final audience.

Games are usually designed to address a reference audience, and all the people around those boundaries (eg: those slightly less skilled, and those slightly more skilled).

More people playing the game, within the established target audience = more game copies sold = more money.

Is that hard to understand?
It’s hilarious that you accuse me of trolling when you got awarded two jesters on the previous thread just for playing troll there.


You literally claimed you don’t insult anyone, even after I posted obvious evidence showing you lied and the best part is you didn’t even try to argue once I said it. Because you knew I was right. And you doing it again...

How is that for punchline?

最后由 𝕊𝕠𝕡𝕙𝕚𝕒 编辑于; 9 月 19 日 下午 2:42
Kalameet 9 月 19 日 下午 1:52 
oh look who's back, you know after being pointed out by 9 people on other thread for speaking none sense you really should stop, no one taking you seriously anymore here.
Ouch, are you already out of true arguments worth discussing? Do you speak on behalf of the entire gaming community now? with which authority if i may ask?

Unfortunately i'm very well aware nobody can truly change someone's mind on the internet, just like i have no true obligations to discuss about a game i 100%'ed yesterday.
Hence i do like to bring shards of good old "common sense" into selected discussions.

Now, can we get back to the actual discussion, or are you just going to escalate into ad-hominems?
引用自 Kalameet
oh look who's back, you know after being pointed out by 9 people on other thread for speaking none sense you really should stop, no one taking you seriously anymore here.
Ouch, are you already out of true arguments worth discussing? Do you speak on behalf of the entire gaming community now? with which authority if i may ask?

Unfortunately i'm very well aware nobody can truly change someone's mind on the internet, just like i have no true obligations to discuss about a game i 100%'ed yesterday.
Hence i do like to bring shards of good old "common sense" into selected discussions.

Now, can we get back to the actual discussion, or are you just going to escalate into ad-hominems?
It's not my fault we share same opinion about you,
it may have something with the fact you harassed other users, you was dishonest despite obvious exposed evidence of your lies and litterally your ego got offended when people calling you after it.

But obviously for you calling people insecure, Imature, criticizing them for playing on professional level while in same time claiming you don't care to play same level...(Lmao litterally) is not insulting at all apperantly.


引用自 Kalameet
oh look who's back, you know after being pointed out by 9 people on other thread for speaking none sense you really should stop, no one taking you seriously anymore here.


Unfortunately i'm very well aware nobody can truly change someone's mind on the internet, just like i have no true obligations to discuss about a game i 100%'ed yesterday.
Hence i do like to bring shards of good old "common sense" into selected discussions.
Also you needed only 2 years and difficulty switch to finally 100% this game...
Hmmm you know what? Yea this one line beats me... You never fail to amaze me my guy.

最后由 𝕊𝕠𝕡𝕙𝕚𝕒 编辑于; 9 月 19 日 下午 2:13
Kalameet 9 月 19 日 下午 2:13 
Impressive effort, but none of that addresses the actual argument. Thanks for proving my point.

Since I’m ready to truly move on with my gaming journey (and after thanking Neowiz for LoP), I’ll leave you with something to think about:

The moment challenge stops being about skill and starts being about keeping others out, it’s no longer about games — it’s about ego.
引用自 Kalameet
The moment challenge stops being about skill and starts being about keeping others out, it’s no longer about games — it’s about ego.

First of all I can see from miles away you use chat gpt to write this (humans never using —)

Second, you wanna play poet now? I can do that too, but unlike you I don't need AI to create poetry.

To live is to suffer. To survive is to find meaning in suffering.
Think about this.
最后由 𝕊𝕠𝕡𝕙𝕚𝕒 编辑于; 9 月 19 日 下午 3:20
Elsuya 9 月 19 日 下午 4:12 
Because they decided that.
You can always make the game more difficult for yourself if you do some sort of challenge, or just don't level up that much.
There's are also Boss Rematches, that are pretty difficult tbh if you're not high enough level.
引用自 Elsuya
Because they decided that.
You can always make the game more difficult for yourself if you do some sort of challenge, or just don't level up that much.
There's are also Boss Rematches, that are pretty difficult tbh if you're not high enough level.
Yes you said it if you're not high enough level, it's unplayable.
It is mode that is litterally base on grinding
Bosses in rematches does not scale. There is nothing fun in rematching them. It's either get 2 shot or kill boss under 30 sec. fighting with bosses bloated with hp makes me fall asleep and spaming consumables to beat them is anything, but difficult.

Also why pro's have to make game harder for themself exacly? how about people who are bad start making game easy for themselfs instead? It's not pro's that cannot progress without handholding, so they shouldn't be punished for it. Nerfs should only apply on easiest difficulty since no pro will ever use it and no pro should suffer because of it.
最后由 𝕊𝕠𝕡𝕙𝕚𝕒 编辑于; 9 月 19 日 下午 4:49
电动天使 9 月 19 日 下午 4:48 
引用自 Elsuya
Because they decided that.
You can always make the game more difficult for yourself if you do some sort of challenge, or just don't level up that much.
There's are also Boss Rematches, that are pretty difficult tbh if you're not high enough level.
Yes you said it if you're not high enough level, it's unplayable.
It is mode that is litterally base on grinding
Bosses in rematches does not scale. There is nothing fun in rematching them. It's either get 2 shot or kill boss under 30 sec. fighting with bosses bloated with hp makes me sleep and spaming consumables to beat them have nothing to do with being difficult.

Also why pro's have to make game harder for themself? how about people who are bad start making game easy for themselfs? It's not pro's that cannot progress without handholding, so they shouldn't be punished for it. Nerfs should only apply on easiest difficulty since no pro will ever use it and no pro should suffer because of it.

This is such a simple concept that these people are missing. Why are the bosses getting nerfed on the "hard" difficulty? Why not just on the easy modes?
引用自 电动天使
Yes you said it if you're not high enough level, it's unplayable.
It is mode that is litterally base on grinding
Bosses in rematches does not scale. There is nothing fun in rematching them. It's either get 2 shot or kill boss under 30 sec. fighting with bosses bloated with hp makes me sleep and spaming consumables to beat them have nothing to do with being difficult.

Also why pro's have to make game harder for themself? how about people who are bad start making game easy for themselfs? It's not pro's that cannot progress without handholding, so they shouldn't be punished for it. Nerfs should only apply on easiest difficulty since no pro will ever use it and no pro should suffer because of it.

This is such a simple concept that these people are missing. Why are the bosses getting nerfed on the "hard" difficulty? Why not just on the easy modes?
I could answer that but i want to remain polite...
so i will simply say because elden ring started legacy of making souls like for casuals...
and since that idea sold so well everyone have to use it too.

People are excited for Lies of P 2? BRUH lies of p 2 already will come out with difficulty slider, free mimic tear, best weapon to start game with, and free option to skip any boss if you can't kill it somehow...

This is what souls like evolve into : Genre for people who cannot adapt and git gud.
最后由 𝕊𝕠𝕡𝕙𝕚𝕒 编辑于; 9 月 19 日 下午 4:54
Plumber 9 月 19 日 下午 5:00 
引用自 电动天使
the "hard" difficulty?
This is the point of contention. Where the original base game is concerned, if you look at how the 'standard' difficulty plays rather than how it's described, it's the de-facto 'normal' difficulty that just happens to be the hardest difficulty.

The original game was balanced rather diegetically via rewarding the player hugely for clearing levels thoroughly with contextually relevant weapons, armor, amulets, etc... The fact that Perfection Grindstone is part of the last set you get is clearly deliberate. However, it's not much of a stretch to say that Overture treats the difficulties it added more properly like Easy/Normal/Hard as advertised.

The patches that reduced the difficulty of Overture mobs only impacted weak enemies and on the initial game cycle / NG, as far as I know. The NG+ scaling adjustment that went back and forth for the base game doesn't really matter in the grand scheme since A) it's NG+ and B) Battle Memories is untouched.
最后由 Plumber 编辑于; 9 月 19 日 下午 5:02
引用自 Plumber
引用自 电动天使
the "hard" difficulty?
This is the point of contention. If you look at how the mode plays rather than how it's described, it's the de-facto 'normal' difficulty that just happens to be the hardest difficulty.

The original game was balanced rather diegetically via rewarding the player hugely for clearing levels thoroughly with contextually relevant weapons, armor, amulets, etc... However, it's not much of a stretch to say that Overture treats the difficulties it added more properly like Easy/Normal/Hard as advertised.

The patches that reduced the difficulty of Overture mobs only impacted weak enemies and on the initial game cycle / NG, as far as I know. The NG+ scaling adjustment that went back and forth for the base game doesn't really matter in the grand scheme since A) it's NG+ and B) Battle Memories is untouched.
Bruh. LET THAT SINK IN

You have difficulty switch that determinates damage taken and damage dealt. Why even ask about nerf?
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