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Are they like this though? Each on has separate health bars and when you failed you need to start again at phase one?
They also were much more slower games overall, where "slow, methodical and steady" was a bit more important.
Starting from Bloodborne/DS3 the games got a huge speed-up. Meanwhile the majority of the hardcore playerbase kept screaming "moar hard, moaarr hard!".
Now many souls-likes, and the main-line games, are mostly about "multi-phase bosses that will drain people's mind and body", and it looks like this trend won't go away.
many souls-likes are also starting to receive a special "boss rush mode" as a true-endgame mode. Luckily, no achievements / special items are linked to this mode.
Only future will tell if this genre will become more and more focused to crack/adrenaline addict people or not.
These games get boss rush modes because the bosses are the best parts. Lies of P especially has completely trivial levels with bosses being the only highlight.
Whut now?
Damn. But yeah I'm currently at chapter 8 boss and 4 bosses has multiple phases. That's 50% so far and and it's starting to get traumatizing.
Meanwhile, many people consider Elden Ring, the most recent From Souls game, to be the easiest From Souls game to date, and it is by far the most popular, meaning it is way more than the "hardcore playerbase" that played it. You can summon strong NPCs for nearly every boss in the game, and there is so much variety in weapons, arts of war, magic, items, armor, and so on that you can find something to trivialize most anything.
But for OP, yeah its relatively common. Bosses are the main highlight of every Souls game, with dozens of them each. The harder ones having multiple phases, sometimes with separate healthbars, is pretty typical. As an extreme example, there is Sister Friede from the Dark Souls 3 DLC.
Personally, I don't see much of a, if any, difference between having all the boss phases with one healthbar vs separate. You are going through the same phases with the same amount of health either way, the visual of the health bar shouldn't matter for whether you win or lose a fight.
Plenty of games from the PS2/PS3 era also had these mechanic.
I never said they're the only thing that makes LoP good, I just said the bosses are the highlights.
Like I said this is only my 4th soulslike and if I remember correctly none of the 3 others i've played has back to back bosses. I remember Nioh having one at the very end but it has checkpoint after you beat the first boss.