Lies of P

Lies of P

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Kleerex 8 月 25 日 上午 10:24
Difficulty options are a lie
They don't reduce boss/enemy HP. just damage taken. Deflect window is still way too small, dodges still don't work.
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The Toblin 8 月 25 日 上午 10:50 
/ok
Creampie Senpai 8 月 25 日 上午 11:38 
Your either trash or have high latency on your input device. Parrying is insanely easy because the game more or less wants you to parry.

If struggling with enemies use there weakness. Shock for puppets, fire for infected, acid for humans. Game gives you all 3 pretty early and they have the appropriate damage type(blunt, slash, pierce) Put on Booster Glaive handle and game is easy mode.
Creampie Senpai 8 月 25 日 上午 11:40 
Oh yeah if using DLSS or FSR youll have higher latency so GGs if thats the case
Kylnoffey 8 月 25 日 下午 12:13 
You are supposed to parry not really to dodge in this game
JermioneGranger 8 月 25 日 下午 12:26 
Dodging does work fine for almost all attacks. Check your equipment load to make sure you aren't heavy.
Kleerex 8 月 25 日 下午 12:39 
引用自 Creampie Senpai
Your either trash or have high latency on your input device. Parrying is insanely easy because the game more or less wants you to parry.

If struggling with enemies use there weakness. Shock for puppets, fire for infected, acid for humans. Game gives you all 3 pretty early and they have the appropriate damage type(blunt, slash, pierce) Put on Booster Glaive handle and game is easy mode.

I'm not really complaining, just stating a fact. Damage is nothing a bit of level farming couldn't fix, and a lot of attacks miss if I sprint or backstep away.
最后由 Kleerex 编辑于; 8 月 25 日 下午 1:03
Nibbie 8 月 25 日 下午 1:57 
引用自 Kleerex
引用自 Creampie Senpai
Your either trash or have high latency on your input device. Parrying is insanely easy because the game more or less wants you to parry.

If struggling with enemies use there weakness. Shock for puppets, fire for infected, acid for humans. Game gives you all 3 pretty early and they have the appropriate damage type(blunt, slash, pierce) Put on Booster Glaive handle and game is easy mode.

I'm not really complaining, just stating a fact. Damage is nothing a bit of level farming couldn't fix, and a lot of attacks miss if I sprint or backstep away.

You prove your own fact wrong though. If the difficulty level changes damage done by enemies, then it does something, making it not a lie. Unless you can both provide a source given by the game stating that it should "reduce boss/enemy HP" and prove that is actually doesn't, your "fact" is meaningless.
Kalameet 8 月 25 日 下午 2:54 
引用自 Kylnoffey
You are supposed to parry not really to dodge in this game
Not quite. Some bosses might make you consider dodging: they greatly reduces your downtime, requires less stamina and avoids nasty parry-knockback, at the expenses of stagger buildup
引用自 Kleerex
They don't reduce boss/enemy HP. just damage taken. Deflect window is still way too small, dodges still don't work.
Ah, yes, the sacred revelation: “Difficulty options are a lie!” Spoken like a prophet of excuses, descending from Mount YouTube after consulting the holy walkthrough on “How to Beat the Tutorial Boss (No Damage, Blindfolded).”

Tell me, traveler, did the deflect window shrink just for you, or was it merely allergic to late button presses? Perhaps dodges don’t work because they, too, recoil in shame at being asked to save someone who rolls after the swing has already landed.

The slider reduces damage taken, but not your damage dealt — meaning you get more chances, more time, and more room to learn. But instead of learning, you’ve chosen poetry in the form of “the game is lying to me.” Truly, a masterpiece of the Skill Issue.
最后由 𝕊𝕠𝕡𝕙𝕚𝕒 编辑于; 8 月 26 日 上午 1:38
palacentes 8 月 26 日 上午 2:44 
dodges do work. They really have iframes man.... Go hard on the dodge. Meaning sprint - last second roll or quickstep.

This is insanely secure. The sprint might just do everything w out the evade.
电动天使 8 月 26 日 上午 7:34 
The actual tip you need is that you should hold the block button to get maximum parry frames. Letting the button go results in you instantly canceling the block and therefore the parry as well.
Kleerex 8 月 26 日 下午 8:25 
Thank you everyone for advices! I'm using Greatsword+4 with standard handle, so deflects might be somewhat slow and I'm not sure where in the animation parry frames begin, so I miss about half of deflects. Deflects with axe seem faster, but that thing has virtually no range, so there's that. Also, timings themselves are so weird!

Dodges are more reliable, though backstepping away seems more useful than actually dodging attacks.
palacentes 8 月 26 日 下午 11:23 
引用自 Kleerex
Thank you everyone for advices! I'm using Greatsword+4 with standard handle, so deflects might be somewhat slow and I'm not sure where in the animation parry frames begin, so I miss about half of deflects. Deflects with axe seem faster, but that thing has virtually no range, so there's that. Also, timings themselves are so weird!

Dodges are more reliable, though backstepping away seems more useful than actually dodging attacks.

its the same perfect guard timing, or deflect. ( which is moment of impact, when your character blocks and the clothes move a little, thats the perfect window. Being hit is basically showing you the timing.Its just as you press. So you time slightly earlier than the blow, almost together with it. You only go early if the blow is a very fast and sudden one, but you are still aiming for starting the block, almost with the impact.)

If there really is a difference( which I dont believe) its gotta be like 1 frame. I do not change my parry timing in anyway if I swap from light to heavy weapon. ( tho I will be more content to just standard block it, if I have a high guard heavy weapon)

also, it doesnt matter too much if you miss the deflect. As long as you arent hit for real, you can heal back damage. You can down bosses even if you only perfect guard like 1/3 or less of their attacks.

also, if you cant hit back after you guard, because the weapon is too short.. you can prob hit if you try other attacks. Like a running attack. Sometimes the charge r2 reaches, depending on weapon.
最后由 palacentes 编辑于; 8 月 26 日 下午 11:27
saroz2222 8 月 27 日 上午 2:28 
You can try to use the weaknesses as mentioned before and summon the npc's for the big boss fights. Also most of the time parrying is much better option than dodging. And last, you will get better if you spare enough time to game ( not everyone has that much time for gaming )
MilkMe 8 月 27 日 上午 3:40 
I don't like difficulty options as well. They shouldn't have added them, maybe if they increased difficulty instead of lowering it, it would be useful.:praisesun:
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