Lies of P

Lies of P

查看统计:
Still no fix for Stutters on RTX50. Help. Devs just choose to ignore it.
Can somebody tell if any solution yet?
It was super-smooth on my RTX3080, but absolutely unplayable on RTX5080.
Micro-stutters on DX12 almost everywhere, not smooth at all. On DX11 no such things, but you have to compile shaders on fly, so 1 second stutter on every new effect appears.
That's what i tried:

Update drivers

Rollback drivers

Use Special K

Windows upgrades

Use mod from nexus

Disable apps like MSI afterburner, Rivatuner etc.

Disable DLSS

Enable Framegen
etc.
None of this worked. Devs not reply, so RTX50 owners please tell me that you actually find solution and your game buttery-smooth.
Thanks in advance.
< >
正在显示第 1 - 15 条,共 17 条留言
etran9e 8 月 25 日 上午 8:25 
Have you checked your audio driver? I disabled all audio output devices except for the main speakers in Device Manager, and that solved the problem.
redfield.xl 8 月 25 日 上午 8:51 
引用自 etran9e
Have you checked your audio driver? I disabled all audio output devices except for the main speakers in Device Manager, and that solved the problem.
Can you tell more? How did you figure this out? I have only one output audio device though...
JermioneGranger 8 月 25 日 上午 10:22 
The Game Ready drivers that came out last week were much better for me.
domigold 8 月 26 日 上午 10:49 
5070TI here.

Try to reinstall your driver or switch to studio driver instead of game ready driver. Restart your PC (not Shut down, use restart). Also check out if the Nvidia App "optimized" your game and disable all optimized settings
That fixed it for me. Im actually using a mod for implementing Raytracing into the game and i rarely drop below 80 FPS.
redfield.xl 8 月 27 日 上午 8:59 
引用自 domigold
5070TI here.

Try to reinstall your driver or switch to studio driver instead of game ready driver. Restart your PC (not Shut down, use restart). Also check out if the Nvidia App "optimized" your game and disable all optimized settings
That fixed it for me. Im actually using a mod for implementing Raytracing into the game and i rarely drop below 80 FPS.
Why you choose to use studio driver?
最后由 redfield.xl 编辑于; 8 月 27 日 上午 8:59
cafepwrd 8 月 27 日 上午 9:06 
Try clearing cmos and reset RAM overclock. About a year ago or so, every time I would get to the first parade master boss my game would begin to stutter then lock up and BSOD. Turns out it was an unstable RAM overclock.
redfield.xl 8 月 27 日 上午 10:19 
引用自 cafepwrd
Try clearing cmos and reset RAM overclock. About a year ago or so, every time I would get to the first parade master boss my game would begin to stutter then lock up and BSOD. Turns out it was an unstable RAM overclock.
I had same RAM and 3080 and it was perfect, just perfect.
Now i have 5080 and it's stutterfest.
Kylnoffey 8 月 27 日 上午 10:32 
引用自 redfield.xl
引用自 domigold
5070TI here.

Try to reinstall your driver or switch to studio driver instead of game ready driver. Restart your PC (not Shut down, use restart). Also check out if the Nvidia App "optimized" your game and disable all optimized settings
That fixed it for me. Im actually using a mod for implementing Raytracing into the game and i rarely drop below 80 FPS.
Why you choose to use studio driver?
NVIDIA Studio drivers go through more verifications, because production industries need stability, stuffs to work and some deeper performance checks for the uses they have. And there are no major software releases as frequent as games. That's also a bigger market than gaming so less luck they rush things as they do on recent GPUs' drivers

Note that Studio drivers also include some stuff you may not need but if you are steaming the stability may be usefull for games and your recording software unless you play a huge game just released that needs fixes only yet included on Game ready drivers, but that's very contextual
最后由 Kylnoffey 编辑于; 8 月 27 日 上午 10:36
domigold 8 月 27 日 上午 10:56 
引用自 redfield.xl
引用自 domigold
5070TI here.

Try to reinstall your driver or switch to studio driver instead of game ready driver. Restart your PC (not Shut down, use restart). Also check out if the Nvidia App "optimized" your game and disable all optimized settings
That fixed it for me. Im actually using a mod for implementing Raytracing into the game and i rarely drop below 80 FPS.
Why you choose to use studio driver?

GameReadyDrivers from Nvidia are problematic for months now and i doubt that Nvidia plans to improve their Qualitystandarts, since they make big money elsewhere now (Crypto, AI and whatever).
Those mainly rely on StudioDrivers for their workloads and those need to be stable.
To put it simple: I just followed the money.

Downside is that you probably lose some performance when specific drivers are published for new releases. But i rather lose 1%~5% performance but have a stable expierience. Also what is 5% Performance in FPS Numbers? Like maybe 4FPS?

Give it a try. I had the same troubles like you, but now everything is fine. Also check out, if your Nvidia App optimizes your games. I dont trust this app anyway and removed it completly. You should do the same.
My game runs stable now with all additional Settings that the Ultramodmanager offers cranked up to max (LOD, RT, RR, Reflectionsmoothness). Rarely i drop below 80FPS. All that happens are huge traversal stutters (i love UE). Thats all.
redfield.xl 8 月 27 日 下午 12:06 
引用自 domigold
引用自 redfield.xl
Why you choose to use studio driver?

GameReadyDrivers from Nvidia are problematic for months now and i doubt that Nvidia plans to improve their Qualitystandarts, since they make big money elsewhere now (Crypto, AI and whatever).
Those mainly rely on StudioDrivers for their workloads and those need to be stable.
To put it simple: I just followed the money.

Downside is that you probably lose some performance when specific drivers are published for new releases. But i rather lose 1%~5% performance but have a stable expierience. Also what is 5% Performance in FPS Numbers? Like maybe 4FPS?

Give it a try. I had the same troubles like you, but now everything is fine. Also check out, if your Nvidia App optimizes your games. I dont trust this app anyway and removed it completly. You should do the same.
My game runs stable now with all additional Settings that the Ultramodmanager offers cranked up to max (LOD, RT, RR, Reflectionsmoothness). Rarely i drop below 80FPS. All that happens are huge traversal stutters (i love UE). Thats all.

Look, can you check smth for me?
https://youtu.be/ZmlZCMn7Jjw?t=2684
Look at this moment on video (44:44). At this roof i have huge micro-stutterfest, then i moving camera around.
And also the second place - the bridge, where you first time save your father (where donkey bossfight was) - huge stutterfest on moving camera as well.
Can you please move camera around and confirm that you have silky smooth experience there?
The catch is - on 3080 it was PERFECT. On 5080 - dead end.
最后由 redfield.xl 编辑于; 8 月 27 日 下午 12:07
JermioneGranger 8 月 27 日 下午 12:09 
You guys are overstating the difference between Game Ready drivers and Studio drivers. The current Studio drivers are the same as the Game Ready drivers from two weeks ago. Until 581.08 came out, the Game Ready drivers and the Studio drivers were the same.
redfield.xl 8 月 27 日 下午 12:11 
引用自 JermioneGranger
You guys are overstating the difference between Game Ready drivers and Studio drivers. The current Studio drivers are the same as the Game Ready drivers from two weeks ago. Until 581.08 came out, the Game Ready drivers and the Studio drivers were the same.
You have RTX50? Can you check those places that i mentioned above too with your setup?
domigold 8 月 27 日 下午 1:30 
引用自 redfield.xl
引用自 domigold

GameReadyDrivers from Nvidia are problematic for months now and i doubt that Nvidia plans to improve their Qualitystandarts, since they make big money elsewhere now (Crypto, AI and whatever).
Those mainly rely on StudioDrivers for their workloads and those need to be stable.
To put it simple: I just followed the money.

Downside is that you probably lose some performance when specific drivers are published for new releases. But i rather lose 1%~5% performance but have a stable expierience. Also what is 5% Performance in FPS Numbers? Like maybe 4FPS?

Give it a try. I had the same troubles like you, but now everything is fine. Also check out, if your Nvidia App optimizes your games. I dont trust this app anyway and removed it completly. You should do the same.
My game runs stable now with all additional Settings that the Ultramodmanager offers cranked up to max (LOD, RT, RR, Reflectionsmoothness). Rarely i drop below 80FPS. All that happens are huge traversal stutters (i love UE). Thats all.

Look, can you check smth for me?
https://youtu.be/ZmlZCMn7Jjw?t=2684
Look at this moment on video (44:44). At this roof i have huge micro-stutterfest, then i moving camera around.
And also the second place - the bridge, where you first time save your father (where donkey bossfight was) - huge stutterfest on moving camera as well.
Can you please move camera around and confirm that you have silky smooth experience there?
The catch is - on 3080 it was PERFECT. On 5080 - dead end.

To be honest, I can’t really see any stutter at either of the timestamps.

Do you have an FPS limit of 60 set ingame, or is that only in the YouTube video while ingame your game runs with unlimited FPS / without an FPS cap? I could imagine that your FPS temporarily drop quite heavily because a lot has to be loaded at that moment. Especially with the increased view distance, your GPU suddenly has to load a huge amount of details, which causes the FPS to drop. Afterwards, once everything is loaded, the FPS go back up.

For example, the FPS might briefly drop from 120 down to 80 and then back up to 120. So a drop and increase of 40 FPS within a second. That fluctuation feels like a stutter. That would also explain why you didn’t notice it as much with your 3080. The 3080’s performance is much lower, so the FPS don’t drop as drastically.

Maybe try setting an FPS limit of around 80 or so. That’s just my guess, at least. Because I honestly don’t see an actual stutter at either timestamp.
Kylnoffey 8 月 27 日 下午 3:02 
引用自 JermioneGranger
You guys are overstating the difference between Game Ready drivers and Studio drivers. The current Studio drivers are the same as the Game Ready drivers from two weeks ago. Until 581.08 came out, the Game Ready drivers and the Studio drivers were the same.
NVIDIA doesn't split their drivers since years for the fun of having two names, but sure it's not going to change massively for games. They should just be more stable in general, if game ready drivers don't make you issues and you don't use softwares that would benefit using studio drivers, game drivers are sure good
Ichi-niiPL 8 月 28 日 上午 3:17 
I was suffering from those stutters too, but it seems at least for me, to be windows 11 issue, going back to win 10 solved it all. I was in the process of upgrading so had both systems backup, Win 11 - stutter festival, Win 10 - no stuttering, same hardware - same drivers and configurations,
I checked it on 2 systems in fact, 9800x3d/6000mhz cl30 and 13600k/4000mhz cl 16 (same gpu) and in both systems game run like ♥♥♥♥♥♥♥ on win 11 and worked fine on win10, just shows how much trash is win11. I'm not sure why but 0,1% lows on win 11 seems to be way lower than windows 10, 1% lows are lower too but not as bad, but it's those 0.1% that cause those microstutters no idea why it's happening though.
< >
正在显示第 1 - 15 条,共 17 条留言
每页显示数: 1530 50