安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题


Apparently during the time they nerfed a bit some bosses that were too strong (like the swamp boss, which was still much hard imo but I'm not saying it should be nerfed more). No idea if there are actual value comparaisons possible but playing it with the patch released in middle of my playthrough the intended difficulty didn't seem any different, the ennemies still died in the same amount of attacks
Obviously can't talk about the bosses but they were difficult enough to me, didn't seem like difficulty changed
+ if you beat them once, you beat them. You remember stuff. Replaying a souls game is never the same as playing it for the first time.
on the whole, i think i was only able to beat it on legendary stalker (not a souls player) because elemental weakness beats attack-patterns in this game.
your weapon choice may have drastically changed your experience and prior experience with the game also makes a huge difference since recall is easier than learning in a void; any other games you’ve played since then could have translatable skills as well
The game went through multiple difficulty nerfs - both post release and post dlc's release. Just go through patch notes, especially when you encouter terms such as "balanced", "improved", "optimized", "adjusted", etc.
Even if you had a save previous to this patch you have to select the difficulty level for it and some people have doubts on if the highest difficulty, which is supposed to be as the game was before the patch, isn't a bit nerfed.
There have also been one or two patches since but those are mostly bugfixes and DLC stuff I believe, no major feature or main game balancing stuff
green beast has significantly less hp.
-king of puppets second phase (his long combo attack) has much less range.
-1st encounter black rabbit brotherhood (main boss has less hp)
-door guardian went from boss to a elitemob (you can compare 1 year ago how bossfight looked compared to now)
all this is on stalker difficulty
game is significantly easier
it was specific to him, wasn't an overall difficulty nerf, just nerfing of certain bosses.
I didn’t play the game on launch, but did replay from a fresh file when the DLC released and didn’t notice any recent changes with BRB1 / KoP