Vermillion

Vermillion

I will buy again if you can answer this, please
1. Do VR pens work, does the quest ink work in on steam using meta 3? -
What about steam pens?
2. When will we be able to import images on a canvas?
3. When can we save custom pallets
4. Companion app?
5. When can we have 2 canvases, one to test on etc and one to paint on, also importing images and painting over them.
6. Sampling Colors
7. Accessibility for vision impairments
8. On quest you can't actually walk you have to use both grab buttons, would be nice being able to walk.

This would make it rival some desktop apps and would make it more approachable for wider audiences and thus more sales.

It's mechanically the best, there's just some features missing from putting this above vr paint (like multiple pallets) etc.
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thmsvdberg  [开发者] 10 月 7 日 上午 7:48 
Hi there!
1. The MX Ink works on the Quest natively. What would be the benefit of doing it through Steam rather than directly on Quest? The canvas resolution is the same on Quest 3 as on Steam, and thanks to a special rendering technique the canvas is also super crisp on Quest. I don't know if it's possible to use the MX Ink through SteamVR, but since it's a Quest only accessory having Quest support makes the most sense IMO.
2. You can overlay the browser on the canvas with the projector to trace the image. Click the projector icon above the browser to do so. Alternatively, there is a comprehensive paint by numbers generator that allows you to generate outlines in the desired level of detail on the canvas, with the option to limit the painting you're applying to be only within the outlines. It also mixes the colors for you.
3. Custom palettes have been in since the first release. You'll find them under the Palettes tab on the floating window. When you load a custom palette (or one of the two default ones), the reset palette button (top button on the palette hand controller) will reload that palette.
4. What kind of companion app?
5. Regarding painting over images, see the canvas projector I mentioned in 2. Having more than one canvas at the same time is not currently planned. You can mix paints on the mixing tray under the canvas.
6. There's an eye dropper now, which can sample colors from the canvas and the palette. Sampling from the browser is planned for a future update.
7. What kind of accessibility features would you suggest?
8. You can choose different locomotion modes from the Settings panel on the floating window, including smooth locomotion, either controller or head forward.
🏳️‍🌈 10 月 7 日 下午 3:56 
引用自 thmsvdberg
Hi there!
1. The MX Ink works on the Quest natively. What would be the benefit of doing it through Steam rather than directly on Quest? The canvas resolution is the same on Quest 3 as on Steam, and thanks to a special rendering technique the canvas is also super crisp on Quest. I don't know if it's possible to use the MX Ink through SteamVR, but since it's a Quest only accessory having Quest support makes the most sense IMO.
2. You can overlay the browser on the canvas with the projector to trace the image. Click the projector icon above the browser to do so. Alternatively, there is a comprehensive paint by numbers generator that allows you to generate outlines in the desired level of detail on the canvas, with the option to limit the painting you're applying to be only within the outlines. It also mixes the colors for you.
3. Custom palettes have been in since the first release. You'll find them under the Palettes tab on the floating window. When you load a custom palette (or one of the two default ones), the reset palette button (top button on the palette hand controller) will reload that palette.
4. What kind of companion app?
5. Regarding painting over images, see the canvas projector I mentioned in 2. Having more than one canvas at the same time is not currently planned. You can mix paints on the mixing tray under the canvas.
6. There's an eye dropper now, which can sample colors from the canvas and the palette. Sampling from the browser is planned for a future update.
7. What kind of accessibility features would you suggest?
8. You can choose different locomotion modes from the Settings panel on the floating window, including smooth locomotion, either controller or head forward.
I just want to import an image, I don't want a paint by numbers.

In vr paint I can just import an image onto canvas, so I can draw an image, import and paint over it, like real life.

The method with the browser req using a website, I just want to import a drawing.

I want to import images and color pick from them like the other painting apps.

Being able to import images adds accessibility, people have Aphantasia. so the projector only works if what you're doing is public in browser?

There's Aphantasia, different disabilities for vision.

I don't understand why this is the only painting app where I can't just import an image on the canvas or draw.

For accessibility you can't beat just importing an image, using your own stencils via images or a color pallet in an image.
There are many artists with varying disabilities, not being able to import images only undermines their existence.

It ignores realism.

The reason I use vr paint is I can import a custom color wheel as one canvas and then color pick from it to main canvas, it's so accessible and this is not.

Not everyone can do art without accessibility.

Both in every other app and real life I can import a drawing and paint over it, in real life I can print out my own stencils and hold it over canvas.

What's the point to digital painting if it's less accessible than all the other apps?
thmsvdberg  [开发者] 10 月 7 日 下午 9:48 
The browser can also display and project local images, both on Quest and on Steam. Click the folder button above the browser. I hear your feedback, and like I said above picking colors from images on the browser, including local images, is upcoming!
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