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EDIT: The crash happens on all game modes. I've submitted the crash logs but I can also paste them here if desired.
EDIT 2: According to the full logs, in my case the crash happens as the footstep audio asset is spawned. I've submitted a new bug report form as new information is available.
EDIT 3: The issue seems related to high definition audio configurations. For two channel audio, any setting higher than 192 KHz seems to result in a crash (I use 384 KHz for other purposes). Apparently 24-bit vs 32-bit doesn't seem to make a difference. Other UE4 games do seem to handle that setting gracefully.