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报告翻译问题


Well, I like my idea better. They already have a couple of automated functions. Just auto repair would be sufficient.
Not any slower than it is now. That's what tech is for.
Well, it's a good idea, but tankers don't really follow the fleet.
Make sure you have them on automatic for this, otherwise they will just stay where they are, those lazy fuel attendants ;)
A Construction Yard has a size of 100 and could not be installed on even the largest warships - at least not for every race, I haven't checked every single one.
Of course we want to have a specialised ship, hull and all, for each race, but you know they struggle with available working hours? Tweaking an existing role would be the easy solution in short and mid time.
They could combine Fuel Tanker and Construction Ship roles and create a new Tender Ship role.
Using the hulls of the Construction Ship, as they are larger than their Fuel Tanker counterparts and they have the necessary hangar.
Adding the allowance and requirement for Remote Fuel Transfer and Small Mining Engine, changing some costs and resources, and finally adding very cheap or even free techs that require both techs, the Civilian Ships (Fuel Tanker) and their Construction counterparts as required techs.
That's just reusing existing stuff with little to do on their side, as we could come up with the necessary additions for the xml while we can't create a new role, at least that's what I was told.
I like.
add Small Mining Engine
add Remote Fuel Transfer
right click: Mine Planet X (Caslon), offload at Spaceport Y
Stop and redirect by right click: Transfer Fuel to nearby station/ship Z
So far, a Construction Ship can already perform all the necessary commands like a Fuel Tanker. It can't be added to a fleet, and its mining order includes an offload order, probably the same way a Mining Ship works - I haven't played a Mercantile Republic(?) yet.