油尽航行

油尽航行

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Tequila 2022 年 6 月 15 日 下午 12:49
Suggestion: Level Up
Hey, my friend and I played fueled up and instantly think of "overcooked". Fueled up is a great game with a great potion on humor. But we also think of "lovers in dangerous spacetime" because of the theme of the game - you know like in space, uh?

And that gives us the idea of leveling between stages.
Like Ship upgrades, for lesser decreasing fuel, faster repair, longer lasting batteries and so on.
And personal unique skills like time stop, faster running, running above goo, heavy weight against air locks etc - and this should be upgradable for longer duration.

Simply because:

- it would be easier to balance the game if not four player play the game
- it would be more interesting to play the full game because more motivation
- it would make a difference to all the other 4-player coop game like overcooked, moving out, out of space

best regards
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Soli 2022 年 6 月 17 日 上午 1:51 
I actually think adding a skill-tree would make the game unnecessarily meta.
Certain levels would require certain skill-profiles, and the game would have to be balanced around the idea of "bringing skills/items into the level from outside" rather than: "bringing in experience and knowledge by playing the game enough."

Personally, I think if a game needs these sort of superficial addons, then the basic gameloop has failed completely.
It's like an RPG where your character walks so slowly, you pour all of your points into run speed. That's just not what makes a game fun.

Instead, it'd make loads of more sense to "complicate" the game by adding more demands of what it takes to "repair a ship", in a way that is fun, and not a huge chore (like later levels of Overcooked, where the hurdle was "annoying level design" rather than "more interesting recipes" or "level puzzles".)
What is "fun" and what is a "chore", though, is a point of contention...Anyway, I totally don't agree about passive skills buffs, or active skill buffs.
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