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It's a wall of text, but it could be a future DLC.😉
Currently there is a version of this scenario for 112 Operator game in the Last Duty DLC.
At some point, it'd be fun to go back (as part of a bigger narrative - prequel if you will) and play the Outbreak rather than be told about in the intro, especially with all the mechanics the game will have developed after a few DLCs or two.
You could have the end-point of the Outbreak DLC, being making sure one can fully-stock a shelter for your survivors, before time-runs out.
The more survivors you save, the more you can start with when coming up for air, post-apocalypse. With the limited time, it might not be possible to do much or any research at all. Same goes for stashing weapons (depending on the zone(country) traits of course ;-)
Going to the basement (of your eventual HQ post-apocalypse):
------------------------
Obviously for the players who like to optimise, you can try to over-stock your basement shelters, if you make enough storage room, with food, and other resources too, to make starting out in hard zones more likely to succeed. As part of the lottery, you could leave a few vehicles nearby, in the hope they'll still be there when you come out. So there'd be rewards for those who can do more than getting their survivors in to a minimally stocked shelter.
And a big part of this 'civilian' management, a lot of challenges can make us face hard choices:
Given our survivors have names, there could be a fun roleplay element allowing us to care a little more about the character's we roll/create, and joy/devastation if our cast of characters suffer defeats.
This entire scenario is covered in 112 Operator The Last Duty DLC that we actually implemented as kind of a "prelude" or "transition" from our old games to the Inection Free Zone :D
https://psteamproxy.yuanyoumao.com/app/1570180/112_Operator__The_Last_Duty/
oh yeahh i just saw that my bad :P <3