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报告翻译问题


Using Google translate here, but if I'm not mistaken I think I've seen this kind of a bug before. It was caused by the shell colliding with the cannon when the game was running at a properly high fps, causing the physics to detect a collision before the shell has properly moved from the cannon. The shell spawn placement was a bit unfortunate and the cannon was not properly ignored for the collisions. As a workaround you can try setting the FPS cap to 60 for this part and removing the cap afterwards if it helps. Please let me know if this doesn't solve the issue.
Hope this helps.
Translating the above using Google translate:
我这里用的是谷歌翻译,但如果我没记错的话,我以前好像见过类似的bug。这是因为游戏在高帧率下运行时,炮弹与大炮发生碰撞,导致物理引擎在炮弹完全离开大炮之前就检测到了碰撞。炮弹的生成位置有点问题,大炮在碰撞检测中没有被正确忽略。你可以尝试将这部分的帧率上限设置为60,如果有效的话再解除上限。如果问题仍然存在,请告诉我。
希望这能帮到你。
- Teemu / Frozenbyte