安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题


How to do that? In options.txt there is no DLSS entry. Can you post the needed line, please?
The needed line should be setOption(rendererModule, "DlssMode", -1) where -1 is DLSS disabled and 0-4 as JLarja described.
- Teemu / Frozenbyte
I've never played something more beautiful as Trine & Trine 2 in 3D Vision.
There isn't, unfortunately. DLL is left behind from old renderer and because we haven't removed the input support for VR controllers.
-JLarja / Frozenbyte
I must say it's strange you got fully functional DLSS for the game but it's not exposed in-game. Followed the advice above, used Nitec's Optiscaler mod and now I can even mod in FSR 3.1 or XeSS.
Playing with XeSS myself on 7900 XTX. The game is SO MUCH more defined and stable.
Cheers y'all. You should really make a sticky with this info.
The colors with DLSS are seemingly different as it uses a slightly different gamma.
Hi, I am able to use DLSS with lvl "0" which is 50% of the resolution. When I try other numbers, the game starts but everything is black. Any idea how to make it work with "4" or even DLAA?