银河文明IV

银河文明IV

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Ablomis 2024 年 11 月 18 日 下午 8:33
Fleet management
Will any of the upcoming DLCs address super tedious ship upgrades and fleet management?

Considering what is available in Stellaris and Distant Worlds 2, this is painful, tedious and unfun.
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Hybrida 2024 年 11 月 18 日 下午 11:11 
I sure hope so, but I dunno. Quality of life changes are needed.

Imaging trying to Identify a damaged frigate in a fleet of 20 frigates. I keep telling them to turn the damaged ship icons red, They just refuse to do it. Where's our 'Refit all' button? "Oh, you wanna refit 70 ships? LOL at you buddy."

I think they'll figure out something for better fleet management.
Ablomis 2024 年 11 月 19 日 上午 8:19 
Yeah, that's literally the only reason I stopped playing the game: fleet management is an absolute chore. "Refit All", "Refill Fleet" buttons are desperately needed.
最后由 Ablomis 编辑于; 2024 年 11 月 19 日 上午 8:19
RammaStardock  [开发者] 2024 年 11 月 19 日 下午 1:10 
We are looking at ways internally to improve features like that with future updates. Im curious to hear more about the refill idea if youd like to expand
Bozz 💀 2024 年 11 月 19 日 下午 1:32 
I hope it's adressed in a free update rather than a paid DLC.

The bigger games get very tedious after a while, I mean you should 100% be able to tell a whole fleet to retrofoit to the superior design either by going to the closest shipyard or whatever other location.
You should 100% not go through each of your hundreds of ships to do this and then have to make them 1 by ♥♥♥♥♥♥♥ 1 go back to the fleet.
I mean that's just complete insanity when you have hundreds of ships xD

You should 100% be able to make a fleet template and then order the fleet somewhere and it's automatically queued in surrounding shipyards and then formed at the waypoint you want it.

I mean it's not fun to build ships one by one and make them go to rally point (which at least is automatic) to then have to select the right ship to move it to the right fleet they need to go etc...

That's maybe fun when you have 10 fleets, it get's extremelly tedious and at the end you just randomly assemble ships into the first fleet that has unused logistic points without giving a F... about what type of ship it is and you end up fighting wars like soviets by just throwing in numbers.

So yeah please, change this as soon as possible xD
Ablomis 2024 年 11 月 19 日 下午 1:36 
引用自 RammaStardock
We are looking at ways internally to improve features like that with future updates. Im curious to hear more about the refill idea if youd like to expand
Thanks for the reply, let me describe my pet peeve.

The problem: I have a fleet with 2 destroyers, 6 frigates, 10 fighters. It sustained some casualties after a battle. How do I replace casualties?

Current situation:
1) I click on a fleet, hover above each ship to understand which models are missing
2) I need to go to shipyards and queue builds.
2.1) Oh i forgot which fighter model is missing cuz i didn’t write it down. Go back to the fleet to double check.
3) Then I need to move all newly built ships to the fleet. Meanwhile fleet is moving around.

The result: there are a lot of clicks and no real decisions in the process. Some “other” games solve this by fleet templates, but maybe there is a more elegant solution idk.
Aten 2024 年 11 月 19 日 下午 9:17 
I think more automation perhaps for mid to late games, not sure but AI patrol between waypoints or attack orders for groups would help late game.

I would be curious how other people think it could be solved.
MadPoet 10 月 26 日 下午 3:13 
I tried playing GC4 after playing Sins 2. I just can't get over how much better Sins 2 fleet management is. And I know GC4 has much more customization options, but it's just not fun when the reinforcement aspect is so tedious.
Aten 10 月 26 日 下午 5:14 
引用自 MadPoet
I tried playing GC4 after playing Sins 2. I just can't get over how much better Sins 2 fleet management is. And I know GC4 has much more customization options, but it's just not fun when the reinforcement aspect is so tedious.

I really struggle with Fleet Management mid to late game too, just the management of so many fronts and fleets starts to take a tool.
Illauna 10 月 26 日 下午 11:58 
I personally queue a whole fleet, or at least a partial one, at a shipyard at a time. Then I build those and when I'm prompted to give my shipyard work I take all the ships off the assembly line and send its on its way.

I usually only have 2-3 types of fleets.
Illauna 10 月 27 日 上午 12:00 
The fleet management stuff honestly works in an RTS or psuedo RTS in the case of stellaris Turn based you can have a lot more trouble with it. The way I design fleets I just queue the fleet as above and conga line frigates since I loose those more than anything.
RJS 10 月 27 日 上午 10:54 
I must play weird, I never worry about fleets in the field, they fight until they die and I keep pushing new (modern) fleets behind them?
Special, command and survey ships are the ones I handle with any particular care.
最后由 RJS 编辑于; 10 月 27 日 上午 10:56
引用自 RJS
I must play weird, I never worry about fleets in the field, they fight until they die and I keep pushing new (modern) fleets behind them?
Special, command and survey ships are the ones I handle with any particular care.

no thats not weird. its just the way the game is designed. (over complex but not very well) ships are not worth much, because the combat system is so wonky. if it had the combat system of GC3 (rock paper scissors) it would be much more important to keep the ships updated to different races you meet, but not in GC4 where it is not necessary to have different combat ship types, just one or two. just take your best weapons into the ship and go to the front. when its destroyed build the ship with the newer weapons.
最后由 enpi1234 编辑于; 1 小时以前
Maybe true if you don't have the Warlords DLC. While weapons aren't the rock-paper-scissors doctrine offer a similar mechanic between ship roles.

GC3 ships are less useful when you have the wrong type verses what your enemy has. Your older ships still are made obsolete in time. It's true in the current build beams are just generally stronger than the other weapon types but there is consideration on when to use those other weapons.

The GC4 ships last a lot longer than their GC3 counterparts in terms of viability.
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